Hehe im working on my custom AuthD server for Interlude/Hellbound and Gracia. For now it works exactly as the retail authd, with little more features such as Bruteforce Protection and Max Simultaneous (IP'S) and Max Player Cap. But its going nice, here is an SS
It does, but it will have more than that, im gonna code a client dll that will randomize the blowfish key 'per client connection'
For now we have a standard authd that do not interact with the client itself. After we start creating the client API then yes, those will be blocked