Hello such, is the first time I consult and I could not find a solution, I create a new item on the server that this becomes another ITEMS. SKILLDATA.TXT EXAMPLE: effect = {{i_restoration; [adena];}} 10000000 There is assumed that the item becomes Adena 10000000. What I want to do is to become multiple item. EXAMPLE: [adena] 10000000 [ancient_adena]; 10000000 Anyone know how they could do?
{i_restoration_random;{{{{[ITEM_NAME];AMMOUNT}};CHANCE} {i_restoration;[ITEM_NAME];AMMOUNT} but that is the skilldata, you need to make the item properly in order to work, and you can check if the skill is working by using it like //use_skill SKILL_ID SKILL_LEVEL
put this in the effect, and you will get 3 items: {i_restoration;[adena];100};{i_restoration;[coal];100};{i_restoration;[steel];100}