Augments

Discussion in 'General' started by loest, Jun 8, 2011.

  1. loest

    loest New Member

    Does any one knows if the augment effects have been changed after interlude?

    i was wondering about this because i was looking at freya stuff, and there is alot of things that are way different.

    like:
    Code:
    skill_begin	skill_name=[s_vari_active_ma_up10]	/* [아이템 스킬 : 엠파워] */	skill_id=3133	level=10	operate_type=A2	magic_level=75	self_effect={}	effect={{p_magical_attack;{all};50.95;diff}}	end_effect={}	is_magic=2	mp_consume1=17	mp_consume2=65	cast_range=-1	effective_range=-1	skill_hit_time=4	skill_cool_time=0	skill_hit_cancel_time=0.5	reuse_delay=300	reuse_delay_type=S	activate_rate=-1	lv_bonus_rate=0	basic_property=none	abnormal_time=120	abnormal_lv=1	abnormal_type=abnormal_item	abnormal_instant=0	irreplaceable_buff=0	buff_protect_level=0	attribute={attr_none;0}	trait={trait_none}	effect_point=789	target_type=self	affect_scope=single	affect_limit={0;0}	next_action=none	debuff=0	ride_state={@ride_none;@ride_strider;@ride_wyvern;@ride_wolf}	multi_class=0	olympiad_use=1	skill_end	
    
    
    skill_begin	skill_name=[s_item_active_empower10]	skill_id=3133	level=10	operate_type=A2	magic_level=74	effect={{p_magical_attack;{all};20;per}}	is_magic=1	mp_consume2=38	cast_range=400	effective_range=900	skill_hit_time=4	skill_cool_time=0	skill_hit_cancel_time=0.5	reuse_delay=300	activate_rate=-1	lv_bonus_rate=0	basic_property=none	abnormal_time=120	abnormal_lv=3	abnormal_type=augment	attribute=attr_none	effect_point=495	target_type=self	affect_scope=single	affect_limit={0;0}	next_action=none	debuff=0	ride_state={@ride_none;@ride_wind;@ride_star;@ride_twilight;@ride_fenrir}	reuse_delay_type=1	skill_end
    
    and well tbh, augments are one of the things that bring chaos to the most servers out there.

    so i check the logs from retail, but didn't find anything related.
    some one have any idea about that??
    cheers.
     
  2. Fr3DBr

    Fr3DBr Guest

    ncsoft always modify things without telling players :D
     
  3. loest

    loest New Member

    yeah thats true, but still, my point is good here. even more at hellbound, augments are way op. and well im sure the players love it, but it just make things harder.

    btw, i didn't check at gracia to see what changes on that, i guess probably augments haven't been changed after gracia.
     
    Last edited: Jun 8, 2011