AdvExt 2.0 Gracia Final
Changelog
01-04-2022 SQL update: 2020-05-01-lin_RewardForBossRecord.sql
18-02-2022 Release info 16.02.2022
---------------------------------------
new:
GeneralSettings.ini
[FATIGUESYSTEM]
AFFECT_TO_PARTY=false (by default)
new: !!!
execute sql proc lin_ResetHeroesOnStartCompetitions on RESET_HEROES_ON_START_COMPETITIONS = true

new: skilldata.txt new operate_cond
op_have_party
op_clan_leader

new: skilldata.txt new parameters
pledge_nv_consume (nv - name value aka CRP)
pvp_point_consume

new:
gm-command "//recall" can use target now

new:
setting.txt: new sections - возможность задавать скиллы, выдаваемые ноблам
nobless_general_setting_start
nobless_skill = {
[s_strider_siege_assault];
[s_building_higher_headquarter];
[s_wyvern_aegis];
[s_blessing_of_noblesse];
[s_summon_cp_potion];
[s_fortune_of_noblesse];
[s_harmony_of_noblesse];
[s_hero_heroic_dread];
[s_symphony_of_noblesse]
}
nobless_general_setting_end

new:
отображение пати-матчинга в новом порядке - свежие заявки вверху
party-martching requests are in reversed order (newest are earler)

new:
{t_cp;;;}

new: Fatigue system messages can be localized using new server-messages:
ServerMessages.txt:
message_id=155 message_str=days
message_id=156 message_str=hours
message_id=157 message_str=minutes
message_id=158 message_str=seconds

new: макс. кол-во дамага, влетаемого в НПЦ с одного удара
npcdata.txt: acquire_max_damage

new:
{can_use_in_battlefield}
{can_use_in_battlefield;}
{can_use_in_battlefield;;}}
0 - any
1 on castle_siege
2 on fortress_siege
3 on agit_siege
4 on dominion_siege

new: кол-во очков, которые получает выпускник академии, за уровни, поднятые будучи в академке
GeneralSettings.ini
[CLANSYSTEM]
ACADEMY_GRADUATED_REWARD_AMOUNT_PER_LEVEL=20 (by default)

fix:
фикс спавна в инстах посредством AI-maker (в некоторых случаях блокировался спавн мобов)
Instance spawn fixes, in some circumstances spawn was blocked

fix:
belt/waist equip/unequip: проверка на 80% от общего кол-ва слотов

fix:
immediately change stats on p_max_hp, p_max_mp, p_max_cp

fix:
crash BuyPacket n GF-chronicles

fix:
disable spam messages for offline traders sockets

fix:
crash CUserSocket::CheckPendingWrite()
21-01-2022 DLL update: Fixed "Manor system not working"
03-01-2022 AdvExt64GF.dll: Fix npc shop
28-12-2021 AdvExt64GF.dll: Removed log spam ( "Write to invalid user socket. account[...]" )
27-12-2021 L2Server\AdvExt64GF.dll - Crash fix
26-12-2021 AI: class: rim_basic removed "bable_mode" branches,
added parameter int fast_fake_buff_checker = 0; // set = 1 if you have heavy load on the server
26-12-2021 Release Notes 26.12.2021

!!!- Major optimization on network level and amount of date transfered between player and server. Now server worked fine with 8600 real online and 800+ players in mass pvp. Optimization helps to decrease amount of traffic between server and client, and increase connection quality and FPS in mass pvp and towns with big amount of players - !!!
!!! - Серьезная оптимизация сети и пакетного обмена между сервером и клиентом игры. Подтвержденный реальный онлайн, который сервер держит после оптимизации - 8600, и 800+ онлайна в масс пвп. Оптимизация сокращает объем трафика между сервером и клиентом, улучшая качество связи и FPS в нагруженных городах и в масс пвп-!!!

Dupe fix:
GeneralSettings.ini
[GAMEPLAY]
// true - (!!!) поведение по умолчанию, позволяющее дюпать предметы через расходование стрел. Old value, not recommended to use
// false - отключает дюп. Dupe Fix
B_NON_DB_ARROW=false

New Features:
- Some changes in lock system\некоторые изменения в .lock системе:
1) While .lock is enabled - GM commands cannot be used, security feature
При включенном режиме .lock нельзя использовать ГМ команды, фича для безопасности
[BUILDERSYSTEM]
RESTRICT_LOCKED=true //by default
2) Now locked characters can't create items in Private Manufacture. Теперь залоченные персонажи не могут крафтить предметы в Private Manufacture


[GAMEPLAY]
SAVE_ACTIVE_PET=true|false (it have same value as SAVE_ACTIVE_SUMMON by default)
SAVE_BUFFS_PET=true|false (it have same value as SAVE_BUFFS_SUMMON by default)
PET_DROP_EXP_BY_HF=true|false (HF - true by default)
BUFFSYSTEM_LIKE_C4=false
DROP_EXP_LIKE_C4 = false //false by default. only hfil feature
GIVE_RECOMMENDATIONS_FROM_LEVEL=10 (by default, only for HF)
; Attribute system could be extended for summons
; Теперь атрибут система может быть расширена и на саммонов
ATTR_SUMMMON_PVP_LIKE_USER=false (by default)

[ATTRIBUTESYSTEM]
APPLY_CHANCE_WEAPON (in addition to APPLY_CHANCE)

[VITALITY_SYSTEM]
Flexible system for vitality recovery speed
Гибкая настройка скорости восстановления виталити
RECOVERY_VITALITY_FREQUENCY_SEC=60 (by default)

[GAMEMARKET]
Now you can manage transformations for traders like in higher clients
Теперь можно заменять трейдеров на низкополигональные трансформы, для облегчения нагрузки в городах
TRADER_TRANSFORM_ID=0
OFFLINE_TRADER_TRANSFORM_ID=0

[ITEMS]
Item drop like on C4 when player was killed by NPC
Выпадение предметов как на С4 при убийстве игрока НПЦ
ON_DIE_DROP_ITEMS_WHEN_KILLED_BY_NPC=false (by default)
ON_DIE_DROP_WEAPON_PK_ONLY=false (by default)

[COMMANDS]
With this setting could be blocked private stores actions for players with .lock
С этой настройкой возможность сесть на приватную лавку будет заблокирована для персонажей с включенным .lock
LOCKSYSTEM_EXTENDED_STORE=true

- MDef apply for armor in back slot to. Теперь мдеф можно добавлять и в армор

- Change Clan Leader without server restart
смена КЛ без рестарта сервера
"bypass -h reset_clan_leader?user_name= $user_name"

- AdvExt64/PC_parameter_ex - flexible rates based on players level. Гибкая настройка рейтов экспа и сп в зависимости от уровня игрока

- VisualEquip.txt visual skills (visual skill should use {p_visual_skill;[visual_set_name]} effect)
Расширение системы визуала, позволяет заменять анимации скиллов
visual_set_begin 3 [visual_skill]
slot_alldress={6408}
skills={
{[s_wind_strike11];[s_flame_strike1]};
{[s_twister11];[s_aura_burn11]}
}
visual_set_end

- multisell.txt new parameters:
- make_enchanted (аналог MULTISELL_MAKE_PRODUCT_ENCHANTED, но только для конкретного МС)
- adena_multiplier = 1.0 (by default)

- i_restoration_random aware of enchanted items

-New functions for BBS board\Новые функции для Комборды:
player_support.txt +doc

- Additional check areadata::blocked_actions for private store starting
доп. проверка areadata::blocked_actions при посадке на трейд

- skilleffect i_heal_link (like HF-PTS)

- New skilldata parameters\новые параметры для skilldata:
op_target_pc[;except_me | include_me]
new optional parameter, by default: include_me

- itemdata.txt : new slots for sets - slot_underwear, slot_rbracelet, slot_waist
- gm-command
//reset_navit

- ATTRIBUTE_SYSTEM_BY_HF could be enabled now on lower chronicles


New AI functions:
int CGlobalObject::IsUserLocked(CSharedCreatureData* c)
void UnRegisterNpcConfirmDlg(int nMsgId);

!!! SendNpcConfirmDlgAround change prototype
void SendNpcConfirmDlgAround(int nMsgId, CSharedCreatureData* c, int nRange, int nUserLevelMin, int nUserLevelMax, int nInCombatMode);


Fixes:
- !!! Fixed GetAcquirableRaceSkills bug could force crashes and creating a multiprofession(баг вызывал краши и мог выдавать скиллы чарам от чужих рас)
- effects *_by_party_members (party effects wasn't removerd when players leave the party/не снимались эффекты у выходящего из пати)
- Now players can't use Private Manufacture while sitting in Private Store. Теперь игрок не может пользоваться Private Manufacture, если сидит в режиме Private Store
- Offline traders now can't have a room in Party Matching. Оффлайн трейдеры теперь не могут держать комнату в Party Matching
- Now reuse_delay_group works correctly
- skill with target_type=summon check summons visibility
- Fixed to Navit system
- t_hp;N;per like HF-PTS
- Correct character stats under passive_conditions={{op_need_agathion}}
- IsSameDay check 6:30 for daily quests and navit
- CSkillAction2::IsTargetAttackable() fix "The distance is too far and so the casting has been stopped."
- comm board teleport from prison
- olympiad observer n WASD
- Now buffs which are dispelled from player, while he enter InstanceZone or PVP events now are dispelled and from summons. Теперь баффы которые снимаются с игрока при входе в инстанс или пвп-эвент - снимаются и с петов.
- HF: Now summons after relogin returns with saved value of HP/MP, after resummon - with default values of HP and MP. Теперь саммоны после релогина возвращаются со старыми значениями HP/MP, а после перевызова с дефолтными
- Fixed log log 1112 = PCKilledNPC
- Fixed server crash on linkhtmlpacket
- Fixed crash by summon NPC using capsuled_items parameter
- Fixed issue when mobs with chase_pc wasn't removed from the ground. Исправлена пропадажа трупов НПЦ с парамтером chase_pc в нпцпосе
- Now game server wait for the auth while starts, if auth service is down. Previously it crashed
05-11-2021 npcdata.txt: fixed some drop chances
21-09-2021 GeneralSettings.ini: Change parameter description: "Return ward to the base, when player out of battle zone" ==>>> "Return ward to the base instead default behaviour (warden is dropped to the ground)"
17-06-2021 DLL: Fixing for attribute system and damage reduction at high levels
31-05-2021 GeneralSettings.ini: removed parameter "DISABLE_WEEKLY_LIMITS" (replaced on ENABLE_WEEKLY_LIMITS)
21-05-2021 26.11.20 - 21.05.2021 Release notes
---------------------
!!! - IMPORTANT - !!! Fixed 2 new dupes, added new skill type - Aura
New features:
* Added new skill type - AURA. It's an toggle skill which use 1 party member, but effect applies for all nearby party members. Это новый тип тоггл скилла, который использует 1 человек, а эффект накладывается на всех парти мемберов поблизости
* skilldata.txt effect={{p_transfer_damage_mp;15}} a new skill for effect like Mana Shield, some percent of damage goes in mana instead of HP. Новый скилл эффект Mana Shield, указанный процент урона уходит в ману вместо ХП
* skilldata.txt tick_offline for summon/pet
* skilldata.txt: + reuse_delay_group
default value = -1
max value = 32767
* skilldata.txt
toggle skill: magic_level = -2 не выключается при смерти
* html bypass: quest_start
* skilldata
operate_cond={{op_check_crt_effect}}
* skilldata.txt magic_critical_rate_mod
* skilldata.txt new effect {p_pk_penalty;30;50;50;90} ;PKCount1;Penalty1(in%);PKCount2;Penalty2(in%)
* skilldata.txt new parameter: event_type ( for USE_SKILL_STARTED AI-handler)
* skilldata.txt new parameter call_skill_use_ss = 0|1
* skilldata.txt new effect {p_weight_limit_item;;}
* skilldata.txt op_cond {op_encumbered_slots;}
example: {op_encumbered_slots;80} - в инвентаре у чара должно быть занято максимум 80% слотов/in character inventory should be max 80% of slots
* skilldata.txt new operate_conditions {op_free_inventory_slots;}
, where N - necessary percent of free slots/ где N это необходимое количество свободных слотов

* itemdata.txt
set_additional2_condition_effect_skills: для каждой заточки можно указывать список скиллов:
{6;{[skill1];[skill2;[skill3]}}
* Now skill cooldown is visible on Shortcuts/Теперь откат скиллов виден на шорткатах
* new: skill-effect: p_visual_cloak
new: VisualEquip.txt: visual_set new parameter
cloak_back={}
cloak_back={[]}

* new: op_resurrection for summons
* new: affect_scope = dead_party
* New AI functions:
AI-functions:
int CNPC::GetInventoryInfo(CSharedCreatureData* c, int Type) new Type value: 4 - QuestInventoryItemsCount, 5 - QuestInventoryItemsMax. Applicable for freya+ only
int CNPC::SetSuperPointSize(int nSuperPointSize)
void CNPC::BroadcastScriptEventCond() used with npcdata.txt new parameter: broadcast_cond={npc_class_id;npc_class_id;...}
CNPC::AddMoveSuperPointDesire2, CGlobalObject::GetRandomPosInTerritory2
CNPC::ShowChannelingEffect
CNPC::GetAllUserForInZone
CNPC::InstantZone_GetDuration
void CNPC::RemoveResidence(CSharedCreatureData* c, int nResidenceId)
AI-handlers:
INZONE_ALL_USER
USE_SKILL_STARTED
INSTANT_ZONE_REMAIN_DURATION
ON_REMOVE_RESIDENCE_RETURNED(talker, reply)
AI-variabes:
CSharedCreatureData::turn_to_followee
CSharedCreatureData::straight_attacker
New available configurations:
GeneralSettings.ini
[CLANSYSTEM]
; New academy configurations by min Level and profession check
; Новые настройки для академии, по проверке минимального левела для вступления в академию, и возможность отключения проверки на вторую профессию
JOIN_ACADEMY_LVL_MAX=39
JOIN_ACADEMY_CHECK_PROFESSION=true
GRADUATE_ACADEMY_ON_CHANGE_CLASS=true
; graduate academy on user level up -1 (by default)
GRADUATE_ACADEMY_USER_LEVEL=-1

[GAMEPLAY]
; Отключение системы фейма\Disabling fame system
DISABLE_GET_FAME=false
; Forcing shots recharging on revive to fix floating bug
RECHARGE_SHOTS_ON_REVIVE=true
TURN_OFF_SUMMOM_AUTO_SOULSHOT_ON_USER_DIE=false
; New Settings for cancel skill
MIN_CANCEL_CATEGORY_CHANCE_BUFF=25
MAX_CANCEL_CATEGORY_CHANCE_BUFF=75
MIN_CANCEL_CATEGORY_CHANCE_DEBUFF=25
MAX_CANCEL_CATEGORY_CHANCE_DEBUFF=75
DISABLE_CHECK_WEIGHT_ON_SUBJOB_CHANGE=true
; Now flag by hitting BOSS could be enabled to make boss farm more dynamic.
; Может быть включен флаг по удару любого рейд босса, для увеличения динамики сражений за боссов
FLAG_PC_BY_BOSS_DAMAGE=false
; Now max amount of players in party could be changed.
; Теперь количество игроков в пати может быть изменено
PARTY_MAX_MEMBERS=9
; for AI-function CNPC::SetDieEvent()
SET_DIE_EVENT_DIST_MAX=2048 (by default)

[OLYMPIADSYSTEM]
; Now you can turn off showing players olympiad results for other Players(HF/GFIL only)
SHOW_TOTAL_RESULT_POINT=true
; HF only enable/disable weekly limits
ENABLE_WEEKLY_LIMITS=true

[SKILLS]
AURA_CHARGE_INTERVAL_SEC=10
Bug fixes:
fix: items dupe using tickets
fix: items dupe using arrows and bolts
fix: olympiad observer mode
fix: GFIL buff/debuff sort fix
fix: CharacterSelectPacket crash fix
fix: hide for summon/pet
fix: cubics timeskill
fix: bug with item count in trade inventory
fix: [HF] now auction days displays correctly/ [HF] Ошибка функционала: аукцион - в дни, когда не проводится аукцион, теперь отображается прошедший
fix: itemdata.txt default_action = action_hide_name
fix: Kick On Invalid Link (l2server console menu)
Improvements:
New logic for pick-up items for pets, now without Delay. Новая логика у петов при поднятия вещей с земли (без задержек)
user_delivery: quantity int64 (!!! SQL update)
VAMPIRIC_LIKE_IL настраивается для любых хроник/ could be applied for any chronicle
player_support.txt: support_use_conditions={{peacezone;1}}
Toggle doesn't interrup autoattack anymore/ Тогглы больше не прерывают атаку
EnchantOptionDB max items = 100000
10-02-2021 + description added
03-02-2021 GeneralSettings.ini: Adjusted the value of the parameter that can affect the synchronization of the character between the client and the server.
25-01-2021 GeneralSettings.ini: Removed duplicate of parameter "ON_FAIL_BLESS_ENCHANT_DECREASE_LEVEL"
22-01-2021 + description added
13-01-2021 DLL: fixed error when loading cubicdata
11-01-2021 SIA Advext Manager: add Premium Account option (for free).
parameters (in class sia_advext_manager):
int pa1_duration 0 // Days
int pa1_price 4037
int pa1_amount 165
int pa2_duration 0 // Days
int pa2_price 4037
int pa2_amount 450
int pa3_duration 0 // Days
int pa3_price 4037
int pa3_amount 1095
11-01-2021 + Description added
06-01-2021 AI: fix flood "olympiad_operator_rank_class.htm" (class: olympiad_operator_basic )
03-01-2021 fix LogParser_AdvExt
26-12-2020 Fix CubicData: activate fields timeskill1..timeskill3
23-12-2020 DLL: Fix "p_trigger_skill_*"
16-12-2020 2020-12-15-Quest.sql - fix SetMemo error
15-12-2020 2020-12-15-Quest.sql - fix SetMemo error
01-12-2020 GeneralSettings.ini : fix parameter name MULTISELL_MAKE_PRODUCT_ENCHANTED
30-11-2020 Added AdvExt64/NpcSpawnEx.txt (enabled = false)
30-11-2020 26.08.2020 - 26.11.2020 RELEASE DLL
30-11-2020 26.08.2020 - 26.11.2020 RELEASE NOTES:
New: DPS are not restarted with character reboot. Important to calculate who will be an owner of drop on Epics and Raid bosses
учет ДПС чаров не теряется через дисконнект, у пропавших саммонов/петов ДПС перекидывается на владельцев
New: Configurable Shutdown counter in L2Server Console Window(by default it was 30 sec, now it can be any amount + shutdown process could be stopped)
Настраиваемое время Shutdown, в интерфейсе L2Server(раньше было по дефолту 30 секунд, сейчас можно задать любой размер таймера и шатдаун можно отменить)
New: p_stat_up_limited is stackable now
New: VIP chat have no delay for builders
New: VIP chat check block-list or recipients
New: AI: FStr* functions + HF-client
New: ".petexp on/off"
New: NpcSpawnEx.txt - an option to create evening respawns for Raid and Epic bosses. Новый конфиг для создания вечерних респов РБ и эпиков
Fix: Builder-command "//viewpn" is working now, useful to debug pathnode ways
Fix: Abnormal visual effect is working now for passive and item skills
Fix: запрет летать на олимп будучи на дуэли. Now you can't go to the Olympiad stadium while you're in Duel
fix: оптимизация производительности (уменьшение пакетов в локации с большим кол-вом игроков). Performance improvement, reducing resources in locations with high amount of players.
fix: Olympiad: выключение клановых скиллов при ТП на арену. Disabling clan skills on TP to olympiad stadium.
fix: olympiad_reset_skill_excluded. Fix of skill list which should be excluded from automatic reset of skill cooldown
fix: talisman bug. Previosly if you sit, stand and use talisman - mana wasn't consumed. Можно было сесть, встать, заюзать талисман без потребления маны.
Fix: i_ressurection check timeout while player are able to receive resurrection. Отключение возможности лежать под ресом неограниченное время
_support_magic.htm n _support_private.htm полностью переделанЫ
поддержка ком.борды без модуля для ГФИЛ (ИЛ-клиент)
GeneralSettings.ini
[BBSMOD]
; This settings works only with purchased Java-like Community Board feature
; Эти настройки работают только при купленной фиче Java-like Community Board
WITHOUT_COMM=true
WITHOUT_COMM_HTML=bbs_boardlist.htm
WITHOUT_COMM_BYPASS=_support_magic_0_0_0_0_2
GeneralSettings.ini
[AUTOPICKUP]
; Config for Autopickup drop priority. By default autopickup works for last hitter
; Настройка меняющая приоритет в подборе дропа с автопикапом, по дефолту автопикам работают для добившего игрока.
FOR_DROP_OWNER=false (by default)
GeneralSettings.ini
[CONTRIBUTE]
; Definition of range from NPC and bosses when player can receive EXP and SP
; Определение расстояния, на котором игрок может получить Exp/SP при смерти нпц или босса
MAX_DISTANCE_TO_NPC=1500
MAX_DISTANCE_TO_BOSS=1500
; куда выкидавает НПЦ, если для них не может сгенерироваться рандомная позиция (косяки при описании территории в нпцпосе)
; A trouble shooter setting, where to send bugged NPC's who can't spawn on their NPCpos coordinates
GeneralSettings.ini
[NPCPOS]
WRONG_POS=12345;5432;-1234
GeneralSettings.ini
[GAMEPLAY]
; выдача через мультиселл предметов с заточкой, выставленной в itemdata.txt
; Item could be sold with enchant, which should be defined in itemdata.txt
MULTUSELL_MAKE_PRODUCT_ENCHANTED=false
OfflineShop.ini
[OFFLINESHOP]
MAXPERHWID = -1 (by default)
EnchantSystem.ini [ENCHANTSYSTEM]
; Allow enchant duration (shadow) items.
; Допустить заточку временных\шедоу предметов.
ALLOW_ENCHANT_DURATION_ITEM=true (false by default)
skilldata.txt new operate_conditions:
; Operate condition to check if player is in peace zone
op_peace_zone
; Operate confition to check if player have Karma >0
op_guilty
; Operate confition to check if player is not in Instance Zone
op_not_instantzone
new AI-functions:
void CNPC::InstantTeleportInMyTerritory2(int nPosX, int nPosY, int nPosZ, int nRadius);
void CNPC::ResetContribute();
void GG::SetDbData(wchar_t* pws1, wchar_t* pws2, wchar_t* pws3, wchar_t* pws4, wchar_t* pws5, wchar_t* pws6, wchar_t* pws7, wchar_t* pws8, wchar_t* pws9, wchar_t* pws10);
ServerMessages.txt
message_begin message_id=151 message_delay=1250 message_str=You cannot add to private set the buff with different currency. message_language=0 message_end
GeneralSettings.ini
[OLYMPIADSYSTEM]
TURN_OFF_AUTO_SOULSHOT_ON_ENTER_ARENA=true (by default)
GeneralSettings.ini
[MULTISELL]
; логирование мультиселлов согласно предметам, входящим в них
; Tracking multisells with special items
TRACK_MULTISELL_ITEMS=1;2;3
06-10-2020 ConfiguratorAdvExt: fixed some errors
02-10-2020 SQL: force use db lin2world
02-10-2020 SmartGuard: updated download link
02-10-2020 Update SmartGuard-PTS
05-08-2020 SQL: Fixed links to the wrong base name
22-07-2020 SQL: Fixed links to the wrong base name
08-07-2020 Some forgotten SQL updates
26-06-2020 //= Release 2020.06.25 ==========================================================================================
!!! INSTALL SQL UPDATES FIRST (do not forget make a backup)
2020-04-25-PrivateStoreInfo.sql
2020-04-12-UserDelivery_Index.sql



New Features:
+ EmuDEV custom interface support\Поддержка кастомного интерфейса от EmuDEV
+ Skill Aura's from Main/Classic versions. Example included in the end of skilldata.txt
Добавлена поддержка нового типа скиллов - АУРЫ, из хроник выше. Пример будет включен в skilldata.txt
+ In Gourd event added support for Watermellon too.
GOURD_NECTAR + EV_UNRIPE_WATERMELON, EV_UNRIPE_H_WATERMELON



New settings:
+ Extension for Java-like community board service. Its possible to work without l2comm module, added feature to open some buffs only if player have PA, VIP or special item.
Расширение для Java-like community board сервиса. Сейчас можно использовать его без модуля l2comm, добавлена фича по ограничению возможности использования баффа, по наличию у юзера ПА, Випа или особого предмета.
global_settings_begin
private_set_max_buffs=36
global_settings_end
player_support.txt new syntax
global_settings_begin
debug = 0
support_use_conditions={{guilty;0};{pk;0};{battleground;0}}
support_view_conditions={{have_vip};{have_pa};{have_item;[coin_of_luck]}}
support_view_conditions_html=[abc.htm]
private_set_max_buffs=36
global_settings_end
skill_set_begin
skill_view_conditions={{have_vip};{have_pa};{have_item;[coin_of_luck]}}
skill_use_conditions={{have_vip};{have_pa};{have_item;[coin_of_luck]}}
skill_set_end
ServerMessages.txt
message_begin message_id=150 message_delay=1250 message_str=You do not meet the required condition to use this buff(s). message_language=0 message_end

+ Возможность настройки сервиса Java-like Commboard без использования l2comm и возможность настройки дефолтной хтмлки для открытия
New setting which gives option to use Java-like community board without using l2comm, and new setting to define default HTML
[BBSMOD]
; false by default, when true - server use bbs_boardlist.htm as first HTML
WITHOUT_COMM=true
; you can specify fist HTML page
WITHOUT_COMM_HTML=bbs_boardlist.htm
; OR you can specify fist BYPASS page (bypass have highest priority)
WITHOUT_COMM_BYPASS=_support_magic_0_0_0_0_0

+ A new feature which helps to kick offline players from Epic Zone
Новая фича позволяющая выкидывать оффлайн персонажей из зоны эпиков
GeneralSettings.ini
[SERVER]
; AI-function InstantTeleportInMyTerritory теперь выбрасывает и чаров, ушедших в оффлайн на данной территории
INSTANT_TELEPORT_OFFLINE_USERS_IN_MY_TERRITORY=true|false (false by default)

+ [GAMEPLAY]
; An option to move messages about ships to other chat type
; сообщения о кораблях можно выводить в другой чат (требует изменений в vehicledata.txt)
VEHICLE_NPCSTRING_MESSAGES=false|true (false by default)

+ new AI functions:
int CNPC::GetOlympiadWinCount(CSharedCreatureData* c);

+ GeneralSettings.ini
[OLYMPIADSYSTEM]
; In how much seconds before fight start CPHPMP would be restored on OLYMPIAD
; За сколько секунд до начала боя у игрока будет восставлено HP/MP/CP до начала боя
RESTORE_CPHPMP_TIMEOUT_BEFORE_START_MATCH=50 (seconds by default)
; by default is true for HF only
OLYMPIAD_USE_INSTANTZONES=true|false

+ GeneralSettings.ini
[CLANSYSTEM]
; Starting from which level pledge can participate in Clan Wars
; Начиная с какого уровня клан может участвовать в клановых войнах
PLEDGE_WAR_MIN_PLEDGE_LEVEL=5 (5 by default)

+ SpecialArea new attributes:
no_pk
this option can enable in some area rules - that you can kill any player and not to became a PK
Эта опция позволяет создавать зоны, в которых можно убивать других игроков не становясь ПК
kick_dead - телепортит мертвых чаров, пролежащих более секунд, в стандартную рестарт-точку (описаны в settings.txt)
this option defines in how much seconds dead characters would be sent away from this zone. Helps to avoid dead characters in zones Like baium/antharas/valakas to stay under resurrection for infinite time
example: kick_dead={300}
kick_dead = {}

+ [GAMEPLAY]
; Mana Burn: Показывать реальное количество соженной маны (false by default)
; Mana Burn: Showing how much mana was burned
ADJUST_MP_DRAIN_DAMAGE=false

+ VisualEquip.txt global_settings:
olympiad_use = true/false (true by default)

+ PremiumShop service:
allow buy item for free (price = 0)
Теперь можно выставлять предметы внутри праймшопа с нулевой ценой.
+ new skill-effects was included as example for Aura skills:
p_physical_defence_by_party_members, p_magical_defence_by_party_members


+ new optional parameter. By this setting could be defined during which time player can accept resurrection:
С помощью этого параметра можно указать, в течении какого времени игрок может принять воскрешение
{ i_resurrection;[;] }


Fixes:
* OLYMPIAD_REGISTRY_CHECK_HWID now will check only characters who are involved in Olympiad Fights(to avoid multiple twink participation)
Настройка теперь проверяет только персонажей, которые участвуют в олимпиадных боях(настройка в целом позволяет предотвратить регистрацию кучи твинков на олимпиаду с одного компьютера и усложнение залива)
* Olympiad stopped previously at 00:00 constantly, settings was ignored, now it works correct.
Олимпиада заканчивалась в 00:00 независимо от настроек, теперь настройки работают корректно
* Fixed issue with Olympiad when sometimes summons get stucked in other instance and didn't teleported to Olympiad arena together with the master
Исправлена ошибка при которой иногда саммоны застревали в другом инстансе и не телепортировалиь на арену вместе с хозяином
* Fixed issue when after door opening players sometimes didn't saw each other.
Исправлена ошибка на олимпиаде, при которой в некоторых случаях противники не сразу видели друг друга при открытии дверей
* fix: NPC + ave_big_body (mobs with this effect was droped under ground/проваливание под текстуры мобов)
* fix: Block send/receive post with items within gm_prison area. Теперь из тюрьмы нельзя отправлять почту с предметми внутри
* fix: Optization for some broadcasts and packet spam
* fix: Now buffs on pets and summons after joining group are fixed for Interlude Remastered
* Fix: Was fixed some tricks which gave ability to sit on trade with ignoring Trade Radius option
18-04-2020 SQL: Commented command [use]
Update ConfiguratorAdvExt.exe
12-04-2020 2020-04-12-UserDelivery_Index.sql - add index key
02-04-2020 Update DLL: fix error [.\Skill.cpp][2164] Unregistered skill(id:0-level:1)
Info table "HIGH_LEVEL_DAMAGE_FACTOR.table.txt" (for option APPLY_HIGH_LEVEL_DAMAGE_FACTOR)
01-04-2020 Update: ConfiguratorAdvExt.exe (creating base lin2db with updates)
Update SQL Scripts
30-03-2020 SIA Advext Manager: html update (for purchased only)
29-03-2020 ebAuth: offline-shop loading fix
26-03-2020 ebAuth Update
26-03-2020 //= Release 2020.03.23 ==========================================================================================
!!! INSTALL SQL UPDATES FIRST (do not forget make a backup)
2019-09-28-WearedSlotExpand.sql
2019-10-18-PledgeWarKillCount.sql
2019-10-28-OlympiadMatchCount.sql
2019-11-05-UserMarriage.sql
2020-01-18-PledgeWarCancelTime.sql

AdvExt64/GeneralSettings.ini

[SKILLS]
; If false - makes reuse of skills faster, like in 'macroses' in HF
; Если false - делает откат скиллов немного быстрее, так, как в ХФе из макросов
OLD_CALC_REMAIN_SKILL_REUSE_DELAY=true (true by default, set false in case "like HF")

;!!! Fatigue System new behaviour:
;1. Fatugue time stored in per-account basis now (new ebAuth.exe + 2020-01-01-UserFatigue.sql)
;2. You can reset fatugue time by 2 different methods: RESET_FATIGUE_TIME(old method) or RESET_FATIGUE_DAY(new method), but not simultaneosuly.
;Set RESET_FATIGUE_TIME to 0 to enable new method(RESET_FATIGUE_DAY).
;3. You can expand "play time" for account. Just write to [lin2db].[fatigue_user] extra time into column [faigue_bonustime] (in seconds)
[FATIGUESYSTEM]
; The day of week and time where limits will be reset
RESET_FATIGUE_DAY=MON;18:30


!!! Автоматический двусторонний вар (GoD+ chroniles)
!!! Clan War rules from Classic/Goddess of Destruction
[CLANSYSTEM]
; Two side clan-wars starts automatically, when 5 players(configurable) from both clans will be kill
; Two side clan war stops if during 1 week wasn't any kills
; двусторонний кланвар назначается автоматически, при убийстве 5 игроков из кланов (с обеих сторон совокупно)
; двусторонний кланвар отменяется автоматически, если в течение недели не было убийств в рамках КВ
;При одностороннем кланваре:
;- если атакуемый клан не подтвердил вар и в течение периода времени, равном PLEDGE_WAR_CANNOT_CANCEL_TIME
;и ни разу не убил в пвп/пк чара из клана, объявившего вар, то вар отменяется автоматически.
;Если убил, то отсчет по таймеру PLEDGE_WAR_CANNOT_CANCEL_TIME обнуляется
;- если атакуемый клан убил в пвп/пк чара из атаковавшего клана PLEDGE_WAR_AUTO_ON_KILLS раз,
;то вар автоматически становится 2х сторонним
;Двусторонний вар:
;за убийство начисляются и отнимаются очки (по 1) что отображается в окне информации по варам.
;With one-side clanwar:
;- if the attacked clan has not confirmed the war and within a period of time equal to PLEDGE_WAR_CANNOT_CANCEL_TIME
;don't killed in pvp / pk from a clan that declared a war, then the war is automatically canceled.
;If killed, then the timer count PLEDGE_WAR_CANNOT_CANCEL_TIME is reset
;- if the attacked clan killed in pvp / pk members from the attacking clan PLEDGE_WAR_AUTO_ON_KILLS times,
;then the war automatically becomes 2 sided
;Double sided var:
;Points for killing are awarded and taken away (1 each), which is displayed in the information window on war.
PLEDGE_WAR_ONOFF_AUTO=false
PLEDGE_WAR_AUTO_ON_KILLS=5 (by default)
; время до автоматической отмены КВ
PLEDGE_WAR_CANNOT_CANCEL_TIME=604800


[GAMEPLAY]
; A feature for Epilogue and High Five , magic skills now fails more often when target is a higher level
; Реализована опция для Эпилога и ХФа включающая более частый фейл магии при атаке высокоуровневого персонажа
APPLY_HIGH_LEVEL_DAMAGE_FACTOR=true|false (Epilogue/HF feature: false by default)
; An option to dispel dance and songs on logout
DANCE_SONG_DELETE_LEAVE_WORLD=false (by default)

[OLYMPIADSYSTEM]
; Config for olympiad fights HF ONLY
STEP_MATCH_LIMIT_TEAMS=10
STEP_MATCH_LIMIT_FREE=60
STEP_MATCH_LIMIT_CLASS=30
; Days when Olympiad should work (NONE | ALL | SUN;MON;TUE;WED;THU;FRI;SAT)
OLYMPIAD_DAYS_SETTING=ALL (by default)

[ATTRIBUTESYSTEM]
; Extra config for attribute stones and crystals, it gives individual chance for succesfull attribute
; индивидуальные шансы вставки для камней, переопределяют значение шанса из параметра APPLY_CHANCE
;ITEM_CHANCE=,;,; .. ;,
ITEM_CHANCE=

!!! AdvExt64/AutoAnnouncements.txt. New Announcements System


!!! AdvExt64/AutoAnnouncements.txt. New Announcements System
!!! Text in fields announce_str,announce_header should be in double quotes
Key-features of new system:
0. System can be turned on and off any time;
1. You can check the schedule of the announcements any time (at menu);
2. All sent announcements can be found in server console, so you can check them without logging into the game;
3. After restart all new\ changed announcements will be sent immediately once again and then at setted interval;
4. Announce now have a period in which it will be sent;
5. During the config uploading - system will automatically displace for 1 time-tick all other announce, so there can not be 2 announce in the same time
global_settings_begin
enabled = true // turning on/off announcements sending;
debug = true // output of the announcements list after loading;
tick = 1 // time interval (in seconds) of announcements list processing;
delay = 60 // delay after the loading of AutoAnnouncements.txt and start of sending announcements.
global_settings_end
announce_begin
announce_str="announcement_text" // using of double quotes is prohibited in announcement text, we suggest to use the single quotes;
announce_header="announcement_prefix" // same format as a text announcement;
announce_period=3000 // interval in ms (milliseconds) of announcement sending;
announce_type=normal // announcement type: normal will send it in chat, screen - in the central of the screen.
start_date=[2019/11/20-13:18] // announcement starting time;
end_date=[2019/11/20-13:20] // announcement ending time;
announce_end

Extra info:
1. After loading of the config each new announcement will be sent to the players with delay + tick;
2. There can not be more then 1 announcement in same tick because of system load;
3. After system reload the “new” announcements will be every announce with at least 1 changes in parameters and the 1st rule will be applied to them;
4. If during the reload you will not change the parameters - schedule will not be changed.
5. Announcements system can be reload from the server console menu;
6. All active announcements and the time of it’s sending can be viewed from server console menu.

!!! текст полей announce_str,announce_header должен быть в двойных кавычках
Ключевые моменты новой системы:
0. в любое время можно включить или выключить систему анонсов
1. в любое время можно посомтреть когда отправится анонс (через меню)
2. отправка анонса дублируется в консоль сервера - не надо проверять его отправку, заходя в игру
3. при перезагрузке новые/измененные анонсы отправляются сразу, а затем уже через указанный интервал.
4. у анонса теперь есть временные рамки, в пределах которых он может отправляться
5. при загрузке конфига система автоматически смещает на 1 тик время каждого последующего анонса, избегая отправки нескольких анонсов одновременно
global_settings_begin
enabled = true // вкл/выкл отправку анонсов
debug = true // вывод списка анонсов после загрузки
tick = 1 // интервал(в секундах) обработки списка анонсов
delay = 60 // через сколько секунд после загрузки AutoAnnouncements.txt начинать отправлять анонсы
global_settings_end
announce_begin
announce_str="текст анонса" // внутри двойных кавычек нельзя использовать двойные кавычки. вместо них использовать одинарные кавыки
announce_header="префикс анонса" // формат аналогичен тексту анонса
announce_period=3000 // интервал в мс (миллисекундах) отправки анонса
announce_type=normal // тип анонса: normal отправляется в чат, screen отправляется в центр экрана
start_date=[2019/11/20-13:18] // время начала отправки анонсов
end_date=[2019/11/20-13:20] // время окончания отправки анонсов
announce_end
Доп. комментарии:
1. после загрузки конфига каждый новый анонс отправляются игрокам с задержкой delay + tick.
2. каждый "тик" не может быть отправлено более одного анонса, чтобы не нагружать сеть
3. при перезагрузке конфига "новым" также считается анонс, у которого изменился хотя бы один параметр, и к нему применяется правило из п.1
4. если при перезагрузке параметры анонса не изменились, то и расписание его отправки не меняется
5. анонсы перезагружаемые из меню в консоли сервера
6. все активные анонсы и время их очередной отправки игрокам можно также посомтреть из меню в консоли сервера


NEW AI Functions:
// FString (GG)
void SendUIEventFStr(CSharedCreatureData *с, int nArg1, int nArg2, int nArg3, wchar_t *pStr1, wchar_t *pStr2, wchar_t *pStr3, wchar_t *pStr4, wchar_t *pStr5, int nArg4, wchar_t *pStr6, wchar_t *pStr7, wchar_t *pStr8, wchar_t *pStr9, wchar_t *pStr10);
void AnnounceFStr(int nArg1, wchar_t *pStr1, wchar_t *pStr2, wchar_t *pStr3, wchar_t *pStr4, wchar_t *pStr5);
wchar_t* IntToFStr(__int64 nNum);
// FString (NPC)
void CNPC::BroadcastSystemMessageFStr(CSharedCreatureData *c, int nDist, int nNpcStringId, wchar_t *pStr1, wchar_t *pStr2, wchar_t *pStr3, wchar_t *pStr4, wchar_t *pStr5);
void CNPC::FHTML_SetFStr(CFHTML *pfhtml, wchar_t *pStr1, int nArg1, wchar_t *pStr2, wchar_t *pStr3, wchar_t *pStr4, wchar_t *pStr5, wchar_t *pStr6);
void CNPC::ChangeFStrNickName(CSharedCreatureData *c, int nArg1, wchar_t *pStr1);
void CNPC::ChangeFStrMasterName(CSharedCreatureData *c, int nArg1, wchar_t *pStr1);
void CNPC::TeleportFStr(CSharedCreatureData *pTalker, TelPosList* pList, wchar_t *shopname, wchar_t *byePage, wchar_t *clsMissMatchPage, wchar_t *underAdenaPage, int nItemId, int nArg1, wchar_t *pStr1, wchar_t *pStr2, wchar_t *pStr3, wchar_t *pStr4, wchar_t *pStr5);
// Common
int CNPC::DeleteDepositedSSQItemAndGiveRewards(CSharedCreatureData* member, int nPart, int nType, __int64 nCount);
int CNPC::RemoveAbsoluteDesire();
void CNPC::AddMoveAroundLimitedDesire(int time, float fDesire, int nDistance);
CHateInfo* CNPC::GetNthHateInfo(int nSortType, int nIndex, int nDirect);
+ AI: new variables:
PartyData CNPCEvent::aparty;
MPCCData CNPCEvent::lmpcc;
int CreatureData::graduatedacademy_dbid

+ AI: new event:
SPELL_SUCCESSED


!!! Почта: кол-во писем не ограничено ("резиновый" ВХ почты)
!!! Post: now can hangle unlimit level of mails



+ new GM commands:
//delete_abnormal buff_id
//list_abnormal
//olympiadstat

!!! Disable auto_get skills for NPCs (wrong NPCs stats in some circumstances)
+ optimization: User::GatherRelationChanged() avoid offline traders
+ Abnormal_instant(trigger) skills now don't take buff slots/скиллы теперь не занимают баф слоты
+ optiondata.txt add wit_inc parameter
+ comm-board: _support_private.htm delete buff set (!!! new private_buff.sql)
+ VisualEquip.txt:
Visual for shield and sigil:
--- example ---
shield_lhand={
{shield;12345};
{sigil;23456}
}
+ skilldata t_hp new flag - "Consume CP", enabled by defaault. ex: effect={{t_hp;-330;5;diff;0}} - disable
+ CScriptEngine::RunNPCScript error log "Max Loop Count exceede!!!" with ai name and event id, name
+ p_crystal_grade_modify_cond new skill effect like p_crystal_grade_modify, but which consider operate_condition
+ skill-effect p_cheapshot optional parameter: (by default 100%)
{p_cheapshot} - 100% MP reduce: MP is not consumed
{p_cheapshot; 70} - 70% MP reduce: 30% of "mp_consume" (see itemdata.txt) value is consumed
+ skilldata.txt: new parameter user_level_as_magic = 1
+ {i_steal_abnormal_chance_by_level;slot_buff;7;{2:100;3:80;4:70;5:60;6:50;7:40;8:30;9:20;10:10;11:7;12:5;13:0}}
+ skilldata new parameter check_visibility=0|1 дополнительная проверка на видимость таргета кастующим
+ skillacquire: fishing_nondwarf group, manual_pch: [fishing_nondwarf_skill_acquire] = 25
+ bypass timeleft - show runes info in Interlude client
+ i_hp_per_max for "like-IL" battle roar skill
+ usercmd/bypass: petexp on|off
GeneralSettings.ini
[GAMEPLAY]
; System messages for "The exp gaining has been turned on/off."
SYSMSG_EXP_GAIN_ON = -1
SYSMSG_EXP_GAIN_OFF = -1
* fix: EnchantSystem.ini lost setting MAX_ENCHANT_LEVEL_ON_OLYMPIAD
* fix: NPC periodically crashes on start
* fix: in some circumstances summon don't teleport with master to the olympiad stadium/иногда случается что саммон якобы не залетает на арену вслед за хозяином
* fix duplicate message on teleport to olympiad arena
* fix AI-function SetUserVip 9999 days
* fix acquire recommendations many time on login server
* fix: GIVE_ITEMS_ON_LOSE
* FLAG_ON_LEAVE_BATTLE_ZONE not working in peace zone now
* fix augmentationId > 32767 (optiondata.txt)
* broadcast summon/pet buffs on party join
* is_activation_skill === is_magic=4 (for compatibility)
* CManorPacketHandler fix for GFIL / Interlude client
* AI-function GetRandomPosInCreature: walkability test was added
* fix 2019-11-18-UserPremiumEx.sql
* fix Hero Match History
* Gods Voice message size expand to 1024 characters
* common buff cannot replace any NOT_BUFF_SLOT buff
* fix TW registration for users (при регистрации клана отменяется личная рега игроков, состоящих в клане)
* fix: weekly olympiad limits
olympiad_match_count: миграции данных из старой табл в новую 2019-10-28-OlympiadMatchCount.sql (remove unused lin_ClearOlympiadMatchCount)
* fix SuicideBy (for skill with effect_point >= 0)
* fix BBS mod for GFIL (large HTML)
* fix BBS large html chunk size 4000 => 3700
* fix wedding system: 2019-11-05-UserMarriage.sql
* SetCrop SetSeed packets fix (for interlude)
* setting POST_ENABLE renamed to GF_POST_ENABLE (Post system for GF client)
23-03-2020 ebAuth: update of auth server SQL scripts
17-03-2020 - description update
29-02-2020 Client DropSpoil Patch Creator: using skilldata effects for correct calculate NPC stats
12-12-2019 AI: fix error "to==NULL!!, npc[pet_baby_kukaburo]". (class: pet_cute_baby_use_2skill )
27-10-2019 fix primeShop
27-10-2019 restore 2013-05-20-UserPremiumEx.sql
23-10-2019 SIA Advext Manager: parameter NeedCheckPA can be set 0 - check PCCafe; 1 - check PA; 2 - check VIP
23-10-2019 - removed duplicate parameters in file GeneralSettings.ini
+ fix:
manor work restored for GFIL protocol
logging privateStore - parameter of adena
gm cmd: reset_clan_name crash fix
19-10-2019 //= Release 2019.10 ==========================================================================================
+ New Premium shop (new functionality and custom currencies, see readme and productdata.info from Premium shop documentation)

+ Reloadable MultiSells witthout (перегружаемые мультиселы)

+ Protect offline traders in peace zone:
GeneralSettings.ini
[GAMEPLAY]
; Protection offline traders from killing by mobs/Защита оффлайн трейдеров от убийства мобами
PROTECT_TRADERS_IN_PEACE_ZONES=true

+ Chat-command: .cloak on|off
turn showing cloaks on/off on other players
вкл/выкл отображения плащей на всех, кроме себя

* Hero Matches Results sorting (from latest matches to old ones)
Новая сортировка списков достижений и боев героев - от новых к старым (сверху новые)

+ player_support.txt(Community board update)
change_nickcolor_condition = {all; pa; vip}

ServerMessages.txt new message for "change_nickcolor_condition":
message_id=149 message_str=You do not meet the required condition to change nick color.

* Fix boss stuck when player use hide
Фикс залипания эпик-боссов при уходе чара в хайд.

* fix: Now items with zero price will not be offered to sell in NPC shop/нельзя сдать в НПЦ-шоп бесплатный предмет при отсутствии адены в инвентаре

* fix: pet get exp and MAX_PET_LEVEL (pet exp was incorrectly shown with pet lvel limit/неверно отображалось кол-во экспы у пета при наличии лимита на уровень)
+ New custom features:
+ SpecialArea: priv_store_tax - tax for private stores/налог с продаж (в процентах от стоимости продажи) в приват сторе
example: special_attributes={priv_store_tax=20}

+ New skilldata.txt: parameter activate_instant_on_success_only=0|1
для скиллов А2,А3,А4,DA2 разрешает активировать instant-эффекты только в том случае, если баф/дебаф успешно лег на цель

+ New skillData.txt: parameter without_action=0|1 (0 by default)
позволяет активировать скилл юез анимации каста

+ New behaviour: p_avoid_skill - can affect to magical and psychical skills simultaneously

+ New: setting for p_avoid_skill probability
GeneralSettings.ini
[GAMEPLAY]
AVOID_SKILL_MAX_CHANCE=100.0

+ New: skilldata.txt: irreplaceable_abnormal_lv = 0|1
If parameter set to 1 than this buff/debuff can't be replaced with the same abnormal with the same level
нельзя перекрывать бафф\дебафф другим баффом\дебаффом с равным абнормал уровнем

+ New: Регулируемое время состояния "флага" персонажа (фиолетовый ник чара)
New custom configuration for flag time
GeneralSettings.ini
[GAMEPLAY]
;New custom configuration for flag time
;Регулируемое время состояния "флага" персонажа (фиолетовый ник чара)
FLAG_TIME_KICK_INNOCENT=40(IL)|120(GF+) - время "флага" при ударе не-флагнутого чара
FLAG_TIME_KICK_FLAGGED=20(IL)|60(GF+) - время "флага" при ударе флагнутого чара
FLAG_TIME_BLINK=5(IL)|20(GF+) - время мигания ника, перед тем как флаг спадет

+ New: When Clan war is canceled - pledge who canceled the war will loose CRP points
При отмене клан-вара снимать КРП. Очки при этом могут уйти в минус, отключив все клановые скиллы
GeneralSettings.ini
[GAMEPLAY]
;When Clan war is canceled - pledge who canceled the war will loose CRP points
;При отмене клан-вара снимать КРП. Очки при этом могут уйти в минус, отключив все клановые скиллы
CANCEL_PLEDGEWAR_CONSUME_REPUTATION_POINTS=0 (by default =0)

+ New: disabling inventory check on subjob change
Отключить проверку на заполненность инвентаря при переключении сабов
GeneralSettings.ini
[GAMEPLAY]
;disabling inventory check on subjob change
;Отключить проверку на заполненность инвентаря при переключении сабов
DISABLE_CHECK_SLOTS_ON_SUBJOB_CHANGE=false|true (false by default)

+ New: Now p_skill_power can increase damage not only agaist PC players, but against NPC too
По умолчанию эффект i_enegry_attack использует бонусы от эффекта p_skill_power только для целей-чаров.
Настройка позволяет учитывать бонус от p_skill_power и при ударах по НПЦ
GeneralSettings.ini
[SKILLS]
; p_skill_power can increase damage not only agaist PC players, but against NPC too
; Настройка позволяет учитывать бонус от p_skill_power и при ударах по НПЦ
P_SKILL_POWER_AFFECT_TO_ALL_I_ENERGY_ATTACK_TARGETS=false (by default)


+ new AI-functions:
// Global scope
int GetPchValue(const wchar_t* name);
void ShowMsgInTerritory(int nInZoneObjectId, wchar_t *pwsAnnounceAreaName, int nSysMsgId);
void ShowMsgInTerritory2(int nInZoneObjectId, wchar_t *pwsAnnounceAreaName, wchar_t *pwsMessage);
void ShowFStrMsgInTerritory2(int nInZoneObjectId, wchar_t *pwsAnnounceAreaName, int nFstringId, wchar_t *Str1, wchar_t *Str2, wchar_t *Str3, wchar_t *Str4, wchar_t *Str5);
void BroadcastOnScreenMsgFStr(CSharedCreatureData* c, int nRange, int nMsgPosType, int nParam1, int nFontSize, int nParam2, int nParam3, int nEffect, int nTime, int nFade, int nNpcStringId, wchar_t* sStr1, wchar_t* sStr2, wchar_t* sStr3, wchar_t* sStr4, wchar_t* sStr5);
void ShowOnScreenMsgFStr(CSharedCreatureData* c, int nMsgPosType, int nParam1, int nFontSize, int nParam2, int nParam3, int nEffect, int nTime, int nFade, int nNpcStringId, wchar_t* sStr1, wchar_t* sStr2, wchar_t* sStr3, wchar_t* sStr4, wchar_t* sStr5);

// FString
void CNPC::WhisperFStr(CSharedCreatureData *c, int nSysStringId, const wchar_t *pStr1, const wchar_t *pStr2, const wchar_t *pStr3, const wchar_t *pStr4, const wchar_t *pStr5);
int CNPC::SayFStr(int nArg1, const wchar_t *pStr1, const wchar_t *pStr2, const wchar_t *pStr3, const wchar_t *pStr4, const wchar_t *pStr5);
int CNPC::ShoutFStr(int nSysStringId, const wchar_t *pStr1, const wchar_t *pStr2, const wchar_t *pStr3, const wchar_t *pStr4, const wchar_t *pStr5);
void CNPC::ShoutFStrEx(int nSysStringId, const wchar_t *pStr1, const wchar_t *pStr2, const wchar_t *pStr3, const wchar_t *pStr4, const wchar_t *pStr5, int nRectOffset);
void CNPC::ShowSystemMessageFStr(CSharedCreatureData *c, int nArg0, const wchar_t *pStr1, const wchar_t *pStr2, const wchar_t *pStr3, const wchar_t *pStr4, const wchar_t *pStr5);

// Effects Info
void CNPC::ChangeZoneInfo(CSharedCreatureData *c, int nArg1, int nArg2);
void CNPC::ChangeFogInfo(CSharedCreatureData *c, int nArg1, int nArg2);
void CNPC::ChangeScreenEffectInfo(CSharedCreatureData *c, int nArg1, int nArg2);

// Common
void CNPC::VoiceNPCEffect(CSharedCreatureData *c, wchar_t *pwsFileName, int nVoiceNPCEffectId);
int CNPC::IsAttackable(CSharedCreatureData *c);
CSharedCreatureData* CNPC::GetMasterUser();
int CNPC::IsBoss();
void CNPC::SuicideBy(CSharedCreatureData *c);
wchar_t* CNPC::GetHwid(CSharedCreatureData* c);

// Choice + FString
void CNPC::AddChoiceFStr(int nCode, int nFstringId);
void CNPC::AddChoiceFStrEx(int nCode, int nFstringId, int nColor);

* AI: ATTACKED event variables skill_id, skill_level initialized now

* Изменение лимита операций в одном АИ-хендлере (применять ТОЛЬКО при необходимости, например когда в цикле идет обработка большого списка)
GeneralSettings.ini
[SERVER]
;Изменение лимита операций в одном АИ-хендлере (применять ТОЛЬКО при необходимости, например когда в цикле идет обработка большого списка)
;Changing the operation Limit in one AI handler, change it only if you use some really heavy AI logic
AI_MAX_LOOP_COUNT=30000(by default)



[MISC]
; Configuration for pets lifetime
LIFE_AFTER_DEATH_PET=86400
TIME_DESPAWN_HUNGRY_PET=300

+ EnchantSystem.ini enchant weapon, armor, accessary probabilities
; таблица шансов на заточку физического оружия (Enchant chance table for physical weapon from +1 to +20)
PhysicalWeaponEnchantSuccessRateByLevel1 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel2 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel3 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel4 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel5 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel6 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel7 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel8 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel9 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel10 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel11 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel12 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel13 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel14 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel15 = 70.0
PhysicalWeaponEnchantSuccessRateByLevel16 = 35.0
PhysicalWeaponEnchantSuccessRateByLevel17 = 35.0
PhysicalWeaponEnchantSuccessRateByLevel18 = 35.0
PhysicalWeaponEnchantSuccessRateByLevel19 = 35.0
PhysicalWeaponEnchantSuccessRateByLevel20 = 35.0

; таблица шансов на заточку магического оружия (Enchant chance table for magical weapon from +1 to +20)
MagicWeaponEnchantSuccessRateByLevel1 = 40.0
MagicWeaponEnchantSuccessRateByLevel2 = 40.0
MagicWeaponEnchantSuccessRateByLevel3 = 40.0
MagicWeaponEnchantSuccessRateByLevel4 = 40.0
MagicWeaponEnchantSuccessRateByLevel5 = 40.0
MagicWeaponEnchantSuccessRateByLevel6 = 40.0
MagicWeaponEnchantSuccessRateByLevel7 = 40.0
MagicWeaponEnchantSuccessRateByLevel8 = 40.0
MagicWeaponEnchantSuccessRateByLevel9 = 40.0
MagicWeaponEnchantSuccessRateByLevel10 = 40.0
MagicWeaponEnchantSuccessRateByLevel11 = 40.0
MagicWeaponEnchantSuccessRateByLevel12 = 40.0
MagicWeaponEnchantSuccessRateByLevel13 = 40.0
MagicWeaponEnchantSuccessRateByLevel14 = 40.0
MagicWeaponEnchantSuccessRateByLevel15 = 40.0
MagicWeaponEnchantSuccessRateByLevel16 = 20.0
MagicWeaponEnchantSuccessRateByLevel17 = 20.0
MagicWeaponEnchantSuccessRateByLevel18 = 20.0
MagicWeaponEnchantSuccessRateByLevel19 = 20.0
MagicWeaponEnchantSuccessRateByLevel20 = 20.0

; таблица шансов на заточку бижутерии (Enchant chance table for accessary from +1 to +20)
AccessaryEnchantSuccessRateByLevel1 = 100
AccessaryEnchantSuccessRateByLevel2 = 100
AccessaryEnchantSuccessRateByLevel3 = 100
AccessaryEnchantSuccessRateByLevel4 = 66.6
AccessaryEnchantSuccessRateByLevel5 = 33.3
AccessaryEnchantSuccessRateByLevel6 = 25
AccessaryEnchantSuccessRateByLevel7 = 20
AccessaryEnchantSuccessRateByLevel8 = 16.6
AccessaryEnchantSuccessRateByLevel9 = 14.3
AccessaryEnchantSuccessRateByLevel10 = 12.5
AccessaryEnchantSuccessRateByLevel11 = 11.2
AccessaryEnchantSuccessRateByLevel12 = 10
AccessaryEnchantSuccessRateByLevel13 = 9.1
AccessaryEnchantSuccessRateByLevel14 = 8.3
AccessaryEnchantSuccessRateByLevel15 = 7.7
AccessaryEnchantSuccessRateByLevel16 = 7.1
AccessaryEnchantSuccessRateByLevel17 = 6.6
AccessaryEnchantSuccessRateByLevel18 = 6.25
AccessaryEnchantSuccessRateByLevel19 = 5.88
AccessaryEnchantSuccessRateByLevel20 = 5.5

; таблица шансов на заточку брони (Enchant chance table for armors from +1 to +20)
ArmorEnchantSuccessRateByLevel1 = 100
ArmorEnchantSuccessRateByLevel2 = 100
ArmorEnchantSuccessRateByLevel3 = 100
ArmorEnchantSuccessRateByLevel4 = 66.6
ArmorEnchantSuccessRateByLevel5 = 33.3
ArmorEnchantSuccessRateByLevel6 = 25
ArmorEnchantSuccessRateByLevel7 = 20
ArmorEnchantSuccessRateByLevel8 = 16.6
ArmorEnchantSuccessRateByLevel9 = 14.3
ArmorEnchantSuccessRateByLevel10 = 12.5
ArmorEnchantSuccessRateByLevel11 = 11.2
ArmorEnchantSuccessRateByLevel12 = 10
ArmorEnchantSuccessRateByLevel13 = 9.1
ArmorEnchantSuccessRateByLevel14 = 8.3
ArmorEnchantSuccessRateByLevel15 = 7.7
ArmorEnchantSuccessRateByLevel16 = 7.1
ArmorEnchantSuccessRateByLevel17 = 6.6
ArmorEnchantSuccessRateByLevel18 = 6.25
ArmorEnchantSuccessRateByLevel19 = 5.88
ArmorEnchantSuccessRateByLevel20 = 5.5

; таблица шансов на заточку FullBody арморов от +1 до +20 (Enchant chance table for FullBody armors from +1 to +20)
FullArmorEnchantSuccessRateByLevel1 = 100
FullArmorEnchantSuccessRateByLevel2 = 100
FullArmorEnchantSuccessRateByLevel3 = 100
FullArmorEnchantSuccessRateByLevel4 = 100
FullArmorEnchantSuccessRateByLevel5 = 66.6
FullArmorEnchantSuccessRateByLevel6 = 33.3
FullArmorEnchantSuccessRateByLevel7 = 25
FullArmorEnchantSuccessRateByLevel8 = 20
FullArmorEnchantSuccessRateByLevel9 = 16.6
FullArmorEnchantSuccessRateByLevel10 = 14.3
FullArmorEnchantSuccessRateByLevel11 = 12.5
FullArmorEnchantSuccessRateByLevel12 = 11.2
FullArmorEnchantSuccessRateByLevel13 = 10
FullArmorEnchantSuccessRateByLevel14 = 9.1
FullArmorEnchantSuccessRateByLevel15 = 8.3
FullArmorEnchantSuccessRateByLevel16 = 7.7
FullArmorEnchantSuccessRateByLevel17 = 7.1
FullArmorEnchantSuccessRateByLevel18 = 6.6
FullArmorEnchantSuccessRateByLevel19 = 6.25
FullArmorEnchantSuccessRateByLevel20 = 5.88
19-10-2019 + update auth server
+ add AdvExt logPraser
17-10-2019 SIA Advext Manager: fix error "Divide by Zero"
16-10-2019 SIA Advext Manager: fix minor bug. NPCPos converted to unicode.
03-10-2019 Fix: SIA Advext Manager Free Key
27-09-2019 update SIA Advext Manager:
additional HTML's
fix VIP system (checking having VIP)
29-08-2019 - Restarter
19-08-2019 examples for visual costumes
09-08-2019 откат Экимуса тогда же, когда и Тиаты(среда и суббота)
02-08-2019 //= Release 2019.08 ==========================================================================================

+ NEW!!! Reloadable HTML cache


+ new config:
ItemsLiveTime.txt
~~~~~~~~~~~~~~~~~
// Note 1 : This file is reloadable.
// Note 2 : 0 means DEFAULT livetime (itemdata.txt: drop_period, GeneralSettings.ini: DEFAULT_LIVETIME, DEFAULT_PLAYER_LIVETIME)
// Note 3 : -1 means infinite livetime
item_begin id=57 drop_by_player=60 drop_by_npc=-1 item_end

+ new feature:
GeneralSettings.ini
[GAMEPLAY]
; buffs, that not utilize slots
NOT_BUFF_SLOT_SKILLS=;;...;

+ new feature:
GeneralSettings.ini
[OLYMPIADSYSTEM]
; give some items to participants
GIVE_ITEMS_DEBUG=false
; format ,; ... ; ,
GIVE_ITEMS_ON_ENTER=
GIVE_ITEMS_ON_WIN=
GIVE_ITEMS_ON_LOSE=

+ new feature:
GeneralSettings.ini
[OLYMPIADSYSTEM]
; new participant fetching method - by similar levels
SELECT_COMPETITORS_SIMILAR_LEVEL=false
SELECT_COMPETITORS_SIMILAR_LEVEL_PROBABILITY=100
; show participant fetching result
SHOW_COMPETITORS_POINTS=true

+ new feature:
GeneralSettings.ini
[COMMANDS]
AUTOPICKUP_FOR_PA=true|false

+ new settings:
GeneralSettings.ini
[GAMEPLAY]
; можно менять кол-во снимаемой при смерти експы для флагнутых игроков
REDUCE_DROPEXP_FOR_FLAGGED_PLAYER=true|false
DROPEXP_RATE_FOR_FLAGGED_PLAYER=1.0

+ new feature:
GeneralSettings.ini
[GAMEPLAY]
MAX_PET_LEVEL=85

+ new ave:
ave_change_7anniversary

+ new parameter for skill effect
{p_reduce_drop_penalty;all;...}

+ new: new skill effect
{i_pvp_point_up;}

+ new skill effect: {i_pvp_point_up;}

+ new feature:
user_delivery aware of item augmentation and attributes

+ new item use_conditions:
{uc_inventory_slots; }
{uc_inventory_weight; }
example: {uc_inventory_slots; 80}

* fix Lock System bug:
```The character that is locked is standing inside of Battle zone
this character has a pet. Another character is standing outside of battle zone.
I send the pet to attack, while the character remains in the battle zone
pet attacks character, kills it and I become PK```

* fix: Fatigue system is supported by GFIL assembly now

* fix: fatigue system сообщения о входе/выходе в мирную зону в части

* fix: BuilderCmdAlias - уровень билдера устанавливается и для самой команды и для алиаса (для команды не устанавливался)

* fix: bug with Territory War personal and clan registration (при клановой регистрации на ТВ снимаются все личные регистрации членов клана)

* fix: Clan cannot invite players while participating in a territory war

* fix: hero_diary.htm: switched order from newest to oldest records

* fix: hero_match.htm, hero_dairy.htm - display month 0

* fix: server crash on loading empty HTML

* fix: When the blessed enchant fails, the failed message does not appear

* fix: itemdata.txt field "enchanted" is initialized properly now

* fix: "Когда белый персонаж бьёт/убивает ПК - происходит флаг белого персонажа"

* fix: post and ignore list (you cannot send post to player who added you to his ignore list)

* fix: cached crash (admin packet SetQuestPacket)


//= Historical configurations which was missed in release version ===================================================================================

GENERALSETTINGS.INI
[ITEMS]
; Specify the maximum number of items, that can be droped by character upon death
ON_DIE_DROP_ITEMS_MAX_NUMBER=5
; Specify the maximum probability of item drop upon death (default: HF = 9, pre-HF = 3)
ON_DIE_DROP_ITEMS_MAX_PROBABILITY=3
; Drop/Sell/Trade augmented items
CAN_DROP_AUGMENTED_WEAPON=false
CAN_DROP_AUGMENTED_ARMOR=false
CAN_DROP_AUGMENTED_ACCESSARY=false
CAN_TRADE_AUGMENTED_WEAPON=false
CAN_TRADE_AUGMENTED_ARMOR=false
CAN_TRADE_AUGMENTED_ACCESSARY=false

[GAMEPLAY]
; shield have 3 times more defence vs bow/crossbow by default. This behaviour is configurable now
SHIELD_DEF_RATE_VS_BOW=3.0
;Like at c4 servers ;)
ALLY_MEMBERS_ARE_FRIENDS=false
MPCC_MEMBERS_ARE_FRIENDS=false
; You can cancel transformation when player enter PvP area. Specify list of transform IDs here, please: [;;...;]
CANCEL_TRANSFORM_IN_PVPAREA=
; Transfer defend attributes from master to summon (like attack attributes).
TRANSFER_DEFEND_ATTR_SUMMMON = false
TRANSFER_DEFEND_ATTR_SUMMMON_PER = -1.0
; On which level should be enchant reverted when it fails with bless enchant
; На какой уровень заточки сбрасываться, при фейле блесс энчанта
ON_FAIL_BLESS_ENCHANT_REVERT_LEVEL=0
; How much enchant levels to decrease if bless enchant fails
; Сколько уровней заточки сбрасывать если Bless Enchant фейлится
ON_FAIL_BLESS_ENCHANT_DECREASE_LEVEL=0
; allow/deny pets pickup items from the ground (allowed by default)
ALLOW_PET_PICKUP_ITEMS = true
; Allow attack PvP enemies without CTRL-key
PVP_NO_CTRL = false
; Enable/disable automatic party-matching window opening on player log in world
;chat-commands:
; .partymatching_disable
; .partymatching_enable
SHOWPARTYMATCHING_ON_LOGON = false
;buff-sharing with summon/pet is configurable now
SHARE_BUFF_ENABLED=false
; Enable/disable synchronisation of available buff slots between player and servitor
; Возможность включить синхронизации количества бафф слотов между игроком и саммоном
SYNC_BUFF_SLOTS_WITH_SERVITOR=false
FLAG_ON_LEAVE_BATTLE_ZONE=true

[CLANSYSTEM]
; pledge members limits (you cannot set the values above those limits)
ACADEMY = 20
MAIN_LEVEL_0 = 10
MAIN_LEVEL_1 = 15
MAIN_LEVEL_2 = 20
MAIN_LEVEL_3 = 30
MAIN_LEVEL_4_AND_ABOVE = 40
ROYAL_GUARD_1 = 20
ROYAL_GUARD_1_UPGRADED = 30
ROYAL_GUARD_2 = 20
ROYAL_GUARD_2_UPGRADED = 30
PLEDGE_KNIGHT_1 = 10
PLEDGE_KNIGHT_1_UPGRADED = 30
PLEDGE_KNIGHT_2 = 10
PLEDGE_KNIGHT_2_UPGRADED = 30
PLEDGE_KNIGHT_3 = 10
PLEDGE_KNIGHT_3_UPGRADED = 30
PLEDGE_KNIGHT_4 = 10
PLEDGE_KNIGHT_4_UPGRADED = 30
; Allow attack clanwar enemies without CTRL-key
CLANWAR_NO_CTRL = false
; Allow attack clanwar enemies, but make attacker guilty
CLANWAR_ATTACK_MAKE_GUILTY = false
; You can add the custom message to the client-side SystemMsg-e.dat
; your clan member $c1 was killed by $c2
CLANWAR_YOUR_CLAN_MEMBER_WAS_KILLED_SYSMSGID=-1
; opposing clan $c1 member was killed by $c2
CLANWAR_OPPOSING_CLAN_MEMBER_WAS_KILLED_SYSMSGID=-1


[CHATCONTROLLER]
VIPCHAT_TYPE=20
; Server Message (ServerMessages.txt) Header
SVR_MSG_HEADER=SVR


[COMMANDS]
; Allow .menu command that show to players
; bypass -h _allblock?state=1|0
; bypass -h _online
; bypass -h _time
; bypass -h _expon
; bypass -h _expoff
; bypass -h _autopickupon
; bypass -h _autopickupoff
; bypass -h _menu
; bypass -h _lock
; bypass -h _unlock?password=
; bypass -h _setlockpw?password=
MENU=false
MENU_HTML=menu.htm


[P_AUTOPICKUP]
; This parameters are used by skill effect p_autopickup (see parameters description from section [AUTOPICKUP])
; The [P_AUTOPICKUP]-parameters override [AUTOPICKUP]-parameters
ALLOW_BOSS=false
ALLOW_MINIONS=false
DISTANCE=500
IGNORED_IDS=
PICKONLY_IDS=
PARTY_MEMBER_DISTANCE=1000


[OLYMPIADSYSTEM]
; Ability to block more then one HWID registry on olympiad fights
; Возможность заблокировать более одной регистрации по ХВИДу на олимпиаде
OLYMPIAD_REGISTRY_CHECK_HWID=false

[WEDDINGSYSTEM]
; set TRUE if you want that marry will be allowed after engage only
USE_ENGAGE=false
; engage allowed only for friends (/friendinvite)
ENGAGE_FOR_FRIENDS_ONLY=false
; message id (see systemmsg-e.txt) that will be send on engage invite (message format should be equal msg with id 66)
REQUEST_MESSAGE_ID=66


[SKILLS]
; Here you can adjust the Minimum and Maximum Z Axis Range for affect scopes = Party, Pledge, DeadPledge, PartyPledge
; Note 1 : Setting 0 on all axis, will disable this adjustment for that axis.
MASSIVE_SKILLS_MIN_Z=-450
MASSIVE_SKILLS_MAX_Z=450
; Ignore or not the player/npc levels difference while compute spoil chance (disabled by default)
SPOIL_IGNORE_LEVEL_DIFF = false
; You can add the custom message to the client-side SystemMsg-e.dat (for example: $c1 has been affected by your $s2.)
; $c1 - target name, $s2 - skill name
SUCCESS_DEBUFF_SYSMSGID=-1



[PRIVATESTORE]
; Price control for server owners
; format: ,,;,,;..;,,
SELL_PRICES=1,11,111;2,22,222;3,33,333;4,44
BUY_PRICES=1,11,111;2,22,222;3,33,333;4,44
; format: ,,;,,;..;,,
CRAFT_PRICES=1,11,111;2,22,222;3,33,333;4,44
DEBUG=true|false


[DEBUG]
ENABLE_TEST_GM_COMMANDS=false
DEBUG_CALC_ITEM_DROP_RATE=false
DEBUG_CALC_BOOST=false

; System to control farm efficiency for players with high online
; Система контроля эффективности фарма у игроков с большим онлайном
[FATIGUESYSTEM]
; Enable/disable Fatigue System
ENABLED = false
; Each character can only be hours per in the normal area (not in peace_zone and battle_zone)
; If more than this time , hunting monsters get exp, sp, drop, collect, adena in half. (40 hours by default)
HALF_FATIGUE_TIME = 40
; More than hours hunting monsters get exp, sp, drop, collect, adena no gain (60 hours by default)
FULL_FATIGUE_TIME = 60
; Time limits resets after this time in hours (1 week by default = 168 hours)
RESET_FATIGUE_TIME = 168
; Enable items/skills usage degradation after HALF_FATIGUE_TIME/FULL_FATIGUE_TIME
ACTION_DEGRADE = false


[MULTISELL]
; Log Id = 10968
; Format:10968,nDBID,nAccountId,nX,nY,nZ,nRace,nGender,nClass,nLevel,nItemID,nProducedAmount,nNpcID,sName,sAccountName
; Store logs of purchases in specific multisells in Database for analysis
; Сохранение логов покупки в указанных мультиселлах в базу данных для анализа
TRACK_MULTISELL_PURCHASE=1;2;3

[VITALITYSYSTEM]
; You can specify NPCS IDs, that not affect to vitality system:
IGNORE_NPC=
23-06-2019 + Fatigue System stored procedure
22-06-2019 - remove 2019-04-06-UserSocialityEx.sql
16-06-2019 - Configurator update
18-05-2019 * fix: water_dot_cubic
12-05-2019 * !!!MAJOR FIX!!!: Wrong drop calculation from RB in CC in some circumstances, drop was increased signigicantly
* !!! ВАЖНЫЙ ФИКС !!!: Неверная калькуляция дропа с РБ при фарме в командном канале, в некоторых ситуациях шанс дропа очень сильно увеличивался

+ new: Visual Equipment System (Service description:http://depmax64.com/forum/index.php?threads/costumes-system.1983/#post-7524 . Free demo for 2 suits )
+ new: Добавлена система Внешек(Описание системы: http://depmax64.com/forum/index.php?threads/%D0%A1%D0%B8%D1%81%D1%82%D0%B5%D0%BC%D0%B0-%D0%BA%D0%BE%D1%81%D1%82%D1%8E%D0%BC%D0%BE%D0%B2.1984/#post-7525. Бесплатная демка на 2 внешки)
new configuration file: VisualEquip.txt
new chat-command ".visualequip on|off"

* fix: plugins loading (TraceClient can hung up while loading)

+ new:
GeneralSettings.ini
[OLYMPIADSYSTEM]
OLYMPIAD_REGISTRY_CHECK_HWID=false|true

+ new: AI function
wchar_t* CNPC::GetHwid();

* fix: i_real_damage can kill NPC with parameter undying = 1

+ new: skill effects and conditions:
i_acc_change (turn on/off accessory visibility; from highest chronicles)
op_check_equip_slot

* new: check item pending delivery on log in world (fast delivery on log in world)

+ new: shield have 3 times more defence vs bow/crossbow by default. This behaviour is configurable now
[GAMEPLAY]
SHIELD_DEF_RATE_VS_BOW=3.0 (by default)

* fix: offline shops: chat/html commands check items in inventory now

+ new skill effects: like p_2h_sword_bonus, p_2h_blunt_bonus, p_pve_physical_attack_dmg, but aware of 30% max-HP, 60% max-HP
Добавлены дополнительные скилл эффекты для типов оружия, которые позволяют более точно настраивать скиллы типа Frenzy
p_2h_sword_bonus_by_hp1
p_2h_sword_bonus_by_hp2
p_2h_blunt_bonus_by_hp1
p_2h_blunt_bonus_by_hp2
p_pve_physical_attack_dmg_bonus_by_hp1
p_pve_physical_attack_dmg_bonus_by_hp2

* fix: check trade radius before managing of trade list

+ new: open doors by shift+click for builders(1) only

* fix: GFIL: Pledge Privileges

* fix: GFIL: package sell

+ new: GeneralSettings.ini
[CHATCONTROLLER]
VIPCHAT_TYPE=20

+ new: skill-effects:
Gives ability to configure special rates for different items.
Дает возможность гибкой настройки рейтов на любые предметы.
{ p_drop_item_modify; {[item1]; [item2]; ...; [itemN]}; percent; rate_type(0 - group chance, 1 - item amount); stackable(0 - non-stackable, 1 - stackable effects) }
{ p_drop_item_modify_cond; {[item1]; [item2]; ...; [itemN]}; percent; rate_type(0 - group chance, 1 - item amount); stackable(0 - non-stackable, 1 - stackable effects) }

* fix: overbuff by NOT_BUFF_SLOT-buffs

* fix: 2014-03-20-UserSocialityEx.sql date '1900-00-00 00:00:00' -> '1900-01-01 00:00:00'

+ new: Active-AC plugin menu, reload settings, windows limits

+ EnchantSystem.ini enchant armor probabilities
; таблица шансов на заточку брони (Enchant chance table for armors from +1 to +20)
ArmorEnchantSuccessRateByLevel1 = 100
ArmorEnchantSuccessRateByLevel2 = 100
ArmorEnchantSuccessRateByLevel3 = 99
ArmorEnchantSuccessRateByLevel4 = 66.6
ArmorEnchantSuccessRateByLevel5 = 33.3
ArmorEnchantSuccessRateByLevel6 = 25
ArmorEnchantSuccessRateByLevel7 = 20
ArmorEnchantSuccessRateByLevel8 = 16.5
ArmorEnchantSuccessRateByLevel9 = 14.3
ArmorEnchantSuccessRateByLevel10 = 12.5
ArmorEnchantSuccessRateByLevel11 = 11.2
ArmorEnchantSuccessRateByLevel12 = 10
ArmorEnchantSuccessRateByLevel13 = 9.1
ArmorEnchantSuccessRateByLevel14 = 8.3
ArmorEnchantSuccessRateByLevel15 = 7.7
ArmorEnchantSuccessRateByLevel16 = 7.1
ArmorEnchantSuccessRateByLevel17 = 6.6
ArmorEnchantSuccessRateByLevel18 = 6.25
ArmorEnchantSuccessRateByLevel19 = 5.88
ArmorEnchantSuccessRateByLevel20 = 5.5

; таблица шансов на заточку FullBody арморов от +1 до +20 (Enchant chance table for FullBody armors from +1 to +20)
FullArmorEnchantSuccessRateByLevel1 = 100
FullArmorEnchantSuccessRateByLevel2 = 100
FullArmorEnchantSuccessRateByLevel3 = 100
FullArmorEnchantSuccessRateByLevel4 = 100
FullArmorEnchantSuccessRateByLevel5 = 66.6
FullArmorEnchantSuccessRateByLevel6 = 33.3
FullArmorEnchantSuccessRateByLevel7 = 25
FullArmorEnchantSuccessRateByLevel8 = 20
FullArmorEnchantSuccessRateByLevel9 = 16.5
FullArmorEnchantSuccessRateByLevel10 = 14.3
FullArmorEnchantSuccessRateByLevel11 = 12.5
FullArmorEnchantSuccessRateByLevel12 = 11.2
FullArmorEnchantSuccessRateByLevel13 = 10
FullArmorEnchantSuccessRateByLevel14 = 9.1
FullArmorEnchantSuccessRateByLevel15 = 8.3
FullArmorEnchantSuccessRateByLevel16 = 7.7
FullArmorEnchantSuccessRateByLevel17 = 7.1
FullArmorEnchantSuccessRateByLevel18 = 6.6
FullArmorEnchantSuccessRateByLevel19 = 6.25
FullArmorEnchantSuccessRateByLevel20 = 5.88

+ new GM-commands:
- test multisells: //multisell groupId
- test augmenattion: //vtest cmd item inten gem gemcount

GeneralSettings.ini
[DEBUG]
ENABLE_TEST_GM_COMMANDS=true|false

* fix: party loot change allowed for party leader only

* fix: L2NPC: User::ResetReverseHate()

+ new AI-function:
void CNPC::CreateOneAnother(int npc_class_id, const wchar_t *npc_name, int x, int y, int z);

+ new: AA support bypasses: open, open_website
02-04-2019 - Champions tuning
02-04-2019 - Champions update
01-04-2019 - champions update
26-03-2019 - AI update
19-03-2019 //= Release 2019.03.19 ==========================================================================================

+ new skill effect: p_ignore_shield
* lock system blocks skill enchant
* lock system blocks multisells
+ trait_mana_burn
* fix: cheat with RequestSetCastleSiegeTimePacket
* fix: private store and is_trade=0 items
+ new skill effect: i_cp_per_max

+ new feature: announce_sphere.txt - broadcastng for specified territories
AI-functions (announce_sphere.txt)
void ShowMsgInTerritory(int nInZoneObjectId, wchar_t *pwsAnnounceAreaName, int nSysMsgId);
void ShowMsgInTerritory2(int nInZoneObjectId, wchar_t *pwsAnnounceAreaName, wchar_t *pwsMessage);
void ShowFStrMsgInTerritory2(int nInZoneObjectId, wchar_t *pwsAnnounceAreaName, int nFstringId, wchar_t *Str1, wchar_t *Str2, wchar_t *Str3, wchar_t *Str4, wchar_t *Str5);

* fix: NpcTeleportPacket
+ new AI-function: void CNPC::RegisterAsFieldCycleManager()
+ new AI-handler: FIELD_CYCLE_STEP_EXPIRED
+ chat-command ".buffprofile" (player_support.txt)
* fix: Enable SERVERNPC_OLYMPIAD_MATCH_RESULT for all chronicles
* fix: unequip henna from 3rd slot
+ Strix support "bypass -h open?url=..."
* fix possible crashes, caused by agit auction HTML
* fix server crash caused by wrong packet
* fix: GFIL Olympiad observe

* fix: GFIL toggle skills behavior
GeneralSettings.ini
[GAMEPLAY]
TOGGLE_SKILL_LIKE_IL=true|false

* fix: hide on observe Olympiad
* fix: AI-function TeleportTo()
* fix: Strix + Offline-traders loading
+ L2 API: account_type_t get_account_type(object_id_t socket_id);

+ Strix-Guard
StrixPlatform.ini
[Extend]
ActiveWindowCountBonusPA=0
08-03-2019 ebauth.exe: show or not the EULA
03-02-2019 + Added new Auth system developed by AdvExt(required for OfflineShop loading feature)
+ Added Demo Feature for loading offline traders after server restart(up to 20 players)(new GeneralSettings parameters and SQL files)
* Fix transfering item with augment between pet and player
+ Added alias command for .offlineshop=.offline
* Blocked cheat with ability seeing player in hide
* Fix: reuse_delay calculation for skills with is_magic = 4
+ New chat command for Interlude based on Gracia Final core - .time, to show timelimited items
+ Improvement for Lock System. Blocked sending mails
* Fixed active summon lifetime
* Fixed rare bug with failing craft for 100% recipes
* Fixed some lags with summons when they loose "master"
* Major fix. NPC-shops cannot purchase any items in some circumstances
* Added to new protection systems in AdvExt support:
- Strix Guard
- Active Anticheat
* Released new Interlude based on Gracia Final core
+ community Java Like new parameters:
skill_set_begin skill_set_currency=[adena] skill_set_end
teleport_group_begin group_currency=[adena] teleport_group_end
extra_begin change_sex_restrict_races = {[kamael];[dwarf]} extra_end
* fix: player_support.txt
change sex & nickname
25-01-2019 fix: lin_UpdatePetActiveSkill
23-01-2019 fix 2015-04-07-PetActiveSkills.sql
19-01-2019 fix: When recall of a summon buffs should remain.
27-11-2018 fix ServerMessage tab
26-11-2018 + add: configuration for VIP-Chat
05-11-2018 minor fix
05-11-2018 //= Release 2018.11.05 ==========================================================================================

+ remove unused client packet for Gracia Final
Убран неиспользуемый пакет в Gracia Final

+ new chat-commands:
.block_partyinvite (Party-invite is blocked from all players except friends. Protects against unwanted invite spam)
Заблокировать инвайт в пати от всех, кроме друзей. Помогает избежать злонамеренного спама инвайтами
.unblock_partyinvite

+ New chat-command: .block/.unblock (add/remove selected player to ignore list)

* New behaviour:
; allow/deny pets pickup items EXCEPT HERBS from the ground (allowed by default. Its a fix for exploit when pet can pickup drop by ignoring all looting rights)
; Блокировка подъема дропа петами, всего кроме хербов(фикс экплойта подъема дропа петами сквозь все приоритеты подбора)
ALLOW_PET_PICKUP_ITEMS = true

+ AutoAnnouncements.txt new parameters:
announce_type=normal|screen|critical
announce_header=

PS. normal announce support URLs

+ NON_SMARTGUARD_CLIENTS: '*' is allowed as account_name

* fix NPC Whisper. Now when NPC writes in whisper will be shown real npc name, not servername

* fix: auth reconnect process may hang up in some circumstances
Исправлено переподключение к аутху, которое в некоторых условиях могло закрашить сервер

* fix i_backstab + soulshot. Now damage with SS are more then before
Исправлено влияние соулшотов на backstab, теперь используется корректная формула, и урон стал выше, чем был ранее

* fix counter attack

+ summon_attribute to selected target. This GM command now can be applied to a target
//summon_attribute [item_id] [type(0~5)] [value] [enchant] [option normal] [option random]'
Данная ГМ команда теперь может быть использована на игрока, а не только на самого ГМа

GeneralSettings.ini
[GAMEPLAY]
; Enable for GF and Epilogue separated slot counter for quest inventory
ENABLE_QUEST_INVENTORY=true|false

GeneralSettings.ini
[GAMEPLAY]
; Setting for GF/GE, ability to call summon after character relogin with current state and buffs
SAVE_ACTIVE_SUMMON=true|false
SAVE_BUFFS_SUMMON=true|false

critical fix: substitution enchanted items, when used BuyStore

+ npcdata.txt new parameter crop_amount. Divides manor settings from adena rate
новый параметр crop_amount
если его значение ненулевое, то оно перебивает значение всходов, рассчитанное по формуле

+ Dividing sealstone rate from adena rate
разделяем рейтование адены от силстоунов
L2Server.ini
[event]
sealstoneamount=100

+ GeneralSettings.ini
[GAMEPLAY]
; Calculate party/PA bonus in party only to nearest party memebers
; Проводить расчет пати бонуса\ Пати бонуса с премиум аккаунта только для ближних мемберов
BOOST_IN_PARTY_AWARE_OF_DIST = true

* fix refund with 0 Price. Исправлено взятие рефандом обратно предметов, у которых цена 0
* fix auth broken crash
* remove ExPcCafePointInfo packet spam
+ filter PartyMatchingWaitingRoom by HF

+ new effects developer to fix mount speed
{ p_fixed_speed; 200 }
{ p_boost_fixed_speed; 20; per|diff }

* fix:
SayToFriend check mutual friendship
SayToFriend более не подвержен багу с написанием в друзья, реально другом не являясь
28-10-2018 Fixed some dupes. ( classes: ai_boss08_portrait_spirit_winged, ai_boss09_beres_minion, ai_boss09_bereth_main, great_demon_king, guide_delf_frankia, guide_dwarf_gullin, guide_elf_roios, guide_human_cnacelot, guide_krenisk, guide_orc_tanai, npc_cube_for_naia )
25-10-2018 SmartGuard-PTS: web fix, configs update
15-10-2018 fix some errors
12-09-2018 + missing html
05-09-2018 ADDED: SmartGuard 3.0 DLL and configs


2018.09.04
fix: drop calculation for party with dead PA(premuim account)-players

2018.08.30
new: offline traders removed from party matching waiting list

2018.08.29
fixed: p_resist_dd_magic

2018.08.27
+ GeneralSettings.ini
[COMMANDS]
LOCKSYSTEM_BLOCK_ATTACK=true|false - turned by default if LOCKSYSTEM enabled
LOCKSYSTEM_BLOCK_DAMAGE=true|false

+ Enable lock-system for chaotic players is prohibited now

2018.08.24
fix: summon/pet over-buff after re-summoning

2018.08.23
fix: Salvation skill (infinity use of resurrect)

2018.08.22
GeneralSettings.ini new parameter:
[SERVER]
TCP_NODELAY

Decrease network latency

2018.08.19
* DropBoost for premium account is a usual modificator now
17-08-2018 RateChanger.Light update
14-08-2018 RateChanger.Light update
05-08-2018 Legend:
+ new
* fix
- del
---------------------------------------------------

2018.08.04
* fix cheat with fake account names

2018.07.30
+ GeneralSettings.ini
[COMMANDS]
; Allow/deny use .expon/.expoff for premium accounts
EXP_PA=false

+ AI-function (global scope)
int GetPchValue(const wchar_t* name);

2018.07.29
* fix cheat with recipes
* fix cheat with mutants (invalid race/class combination)

2018.07.28
+ { op_equip_item2;;{[item1];[item2]; ... ; [itemN]} }
* fix cheat with loginpacket

2018.07.27
+ p_magical_defence_by_hp1, p_magical_defence_by_hp2

2018.07.26
* fix cheat with holy pomanders (acquire skill without required books)

2018.07.22
* fix bug "Exploit with Buff Steal and Duels"

2018.07.08
* support_extra_set_nobless fix (player_support.txt)

2018.07.07
* Some TvT fixes (TeamEventAddMembersWithBalance, player logout)

2018.07.05
+ !!! Support Smartguard ver.3.0 !!!
08-07-2018 Fix divine_beast. ( ai class: pet_active_grow )
30-06-2018 Legend:
+ new
* fix
- del
---------------------------------------------------
2018.06.29
* !critical fix!
over-buff by avoiding p_block_buff_slot

+ !critical fix!
GeneralSettings.ini
[GAMEPLAY]
; monsters killing gives an EXP bonus from over-hit to all characters who deal damage
; the setting changes behavior - the over-hit bonus is given to the one who inflicted over-hit, his party or Command Channel
SHARE_OVERHIT_BONUS = false

2018.06.08
GeneralSettings.ini
[CLANSYSTEM]
MAX_CLANS_PER_ALLIANCE=3

2018.05.30
rune-effects, that aware of operate_conditions:
+ p_exp_modify_cond
+ p_sp_modify_cond
+ p_adena_modify_cond
+ p_drop_modify_cond
+ p_spoil_modify_cond
+ p_pvppoint_modify_cond

2018.05.07
* p_reflect_dd: // attacker never will get more reflected damage then victims HP, its done to fix Valakas farm with tank's reflect damage

2018.05.03
SpecialArea refactoring
+ SpecialAreas.txt
// no_debuff_friend: AoE skills not affected to party/pledge/alliance/mpcc members in 'battle_zone'

2018.04.29
fix: Asynchronous Fast Execution Queue Overflow

2018.04.19
GeneralSettings.ini
[CHATCONTROLLER]
; specify item list, eg: 1;2;3
VIPCHAT_ITEMID=
; Allow VIP-chat for premuim accounts only
VIPCHAT_FOR_PREMIUM_ONLY=false
VIPCHAT_SHOW_ON_SCREEN=true

2018.04.01
+ bypass offlineshop

* AOE check visibility though the door

GeneralSettings.ini
[COMMANDS]
AUTOPICKUP_FOR_ALL=false

2018.03.27
* Buffer overflow in Assemble (GatherRelationChanged)

GeneralSettings.ini
[GAMEPLAY]
BOSS_MAKE_ITEM_NO_PENALTY_LEVEL_DIFF=2

2018.03.21
* fix reduce skill cancel

2018.03.16
; New skilldata parameter to divide chances of debuffs on olympiad and in general circumstances
+ min_activate_rate = {;} SkillData.txt

2018.03.15
GeneralSettings.ini
[GAMEPLAY]
; use skill magic level for resistance calculating, otherwise use actor level (GF-true, EG,HF-false)
OLD_MAGIC_RESIST=false

2018.03.14
GeneralSettings.ini
[GAMEPLAY]
;Overhit EXP bonus manipulation
OVERHIT_MULTIPLIER_MIN=1.25
OVERHIT_MULTIPLIER_MAX=1000000.0

2018.03.11
GeneralSettings.ini
[OLYMPIADSYSTEM]
DISABLE_WEEKLY_LIMITS=false
; Starting from HF (new 2018-03-10-SaveOlympiadRecord.sql)
OLYMPIAD_MAX_POINTS_TRANSFER=10
RESTORE_CPHPMP_ON_MATCH_START=false
; pre-HF 18, HF+ 10
OLYMPIAD_POINTS_ON_SEASON_START=10
; pre-HF 3, HF+ 10
OLYMPIAD_POINTS_ON_SEASON_CHANGE=10
RESET_SKILL_REUSE_DELAY_ON_LEAVE_ARENA=false

[GAMEPLAY]
; pre-HF = false, HF = true
SHOW_STAT_FOR_TARGET=false

2018.03.10
* fix: p_block_pc_buff & p_block_pc_buff_in_peace_zone

2018.03.08
;Skilleffect parameter for op_cond section, which could block using some skill on olympiad stadium
+ op_not_olympiad

GeneralSettings.ini
[GAMEPLAY]
; specify skill list, eg: 1;2;3
ALT_CLICK_IGNORED_SKILLS=

2018.01.19
* fix: Java-like community board reworked:
- multi-currency added
- clan pledge points added as new currency
- buff-sets added
- buff-profile UI is reworked
- support A1/instant-skills added
- more detailed system messages added
- change subjob fixed
- acquire nobless fixed
- 3rd profession acquire fixed
- change sex for kamaels is prohibited
- allow/deny buff pets is configurable now
GeneralSettings.ini
[SERVER]
SUPPORT_MAGIC_BUFF_PETS=false
20-06-2018 - Fix condition for skill Recharge
14-06-2018 + Added GMShop multisell
19-05-2018 - NPC see chars through the shadow
- fix parse error in EventData.ini
- rebuild AI ( first class default_npc )
13-04-2018 - fix craft avadon leather mail
12-03-2018 - AI fix showing some randomly multisels (class: default_npc, citizen, announce_raid_boss_position, teleporter )
01-03-2018 fix: previous version of AdvExt64GF.dll
01-03-2018 2018.02.23
* new: buff-sharing with summon/pet is configurable now
GeneralSettings.ini
[GAMEPLAY]
SHARE_BUFF_ENABLED=true|false

2018.02.20
* fix: item magic skill
* fix: AddFollowDesire2
* fix: pet inventory overflow
19-02-2018 - AI : fix fortress_prison (points amount). (classes: fortress_prisoner_h, fortress_prisoner_i, fortress_prisoner_j )
16-02-2018 2018.02.16 !!! VERY IMPORTANT !!!
* fix: adena dupe

2018.02.15
* fix: "i_teleport_to_partner"
- block teleport to dead player
- check operate_cond for partner

2018.02.14
+ new: item skills use operate_cond & target_operate_cond now

2018.02.12
+ new: AI-functions
int CNPC::IsOlympiadRegistered(CSharedCreatureData *c);
int CNPC::GetOlympiadSeason();
int CNPC::GetOlympiadStep();
int CNPC::GetOlympiadPlayerCount();
int CNPC::GetOlympiadSeasonElapsedTime();

!!! 2018-02-12-GetOlympiadPlayerCount.sql
11-02-2018 + SmartGuard-PTS sql
11-02-2018 2018.02.07
* fix: memory leaks in L2NPC.exe module are fixed

2018.02.06
* fix: another item broker bug

* fix: turn off messages "already set close timer", "Auth Kick"

2018.02.01
* fix:
Cached AdminPacket SendPrivateAnnounce fixed

* fix:
When using the //add_gamepoint command on a player the server crash

* fix:
.pledgeannounce + PLEDGE_ANNOUNCE_WITHOUT_COMM setting

2018.01.31 !!! VERY IMPORTANT !!!

+ new: database support to Smartguard-PTS.dll added (hwids & detects are saved now into database)
sql scripts:
01_db_smart.sql
02_sp_smart.sql

ini settings:
SmartGuard.ini
[Database]
Enabled = true
Driver = SQL Server Native Client 10.0
Database = lin2db
Server = 127.0.0.1
Username =
Password =

2018.01.30
+ new operate condition:
{op_have_abnormal_level}

2018.01.27
* new: itemdata.txt
delay share group max id expand from 20 to 200
(delay share group allow to save the items reuse time to the database)

2018.01.26
+ new operate condition:
{op_have_summon}

+ new: AI-functions:
CPosition* CGlobalObject::GetRandomPosInCreature(CSharedCreatureData *c, int nMinDistance, int nMaxDistance)

void CNPC::AddFollowDesire2(CSharedCreatureData* commander, float value, int follow_type, int distance, int angle)

2018.01.23
+ new operate condition
{op_can_not_use_airship}

+ new: AI-function:
CPosition* GetRandomPosInTerritory(wchar_t *pwsTerritoryName, int nIsFlying);

2018.01.22
* fix: Olympiad schedule is reworking (added new parameters)
GeneralSettings.ini
[OLYMPIADSYSTEM]
OLYMPIAD_TIME_SETTING=18:00 ~ 24:00
OLYMPIAD_AUTOMATIC_SCHEDULE=true
SHOW_OLYMPIAD_SCHEDULE=false

2018.01.22
* fix: AI-function reworked: int CNPC::IsMyBossAlive()

2018.01.21
* fix: chat-ban do not affect to voice-commands now

2018.01.18
* fix: NPC spawn error (some NPCs are not spawned on server restarts)

2018.01.18
+ new: GeneralSettings.ini
[SKILLS]
; Enable/disable GF-like algorithm for p_target_me skill effect
P_TARGET_ME_OLD_ALGO = false
19-01-2018 - AI : frintessa remake (classes: ai_boss08_dungeon_teleporter, ai_boss08_evilate_a, ai_boss08_evilate_b, ai_boss08_follower_of_frintessa, ai_boss08_follower_of_frintessa_decide_action, ai_boss08_follower_of_frintessa_select_target_skill, ai_boss08_follower_of_frintessa_set_db, ai_boss08_follower_of_frintessa_tran, ai_boss08_follower_of_frintessa_tran_decide_action, ai_boss08_follower_of_frintessa_tran_select_target_skill, ai_boss08_follower_of_frintessa_tran_set_db, ai_boss08_frintesa_play_organ, ai_boss08_frintesa_set_db, ai_boss08_frintessa, ai_boss08_organ_dummy, ai_boss08_organ_dummy_attacker, ai_boss08_portrait_spirit, ai_boss08_portrait_spirit_winged, ai_boss08_seeker, ai_boss08_teleport_cube, default_use_db_maker_for_frintessa, follower_of_frintessa, follower_of_frintessa_tr, frintessa, frintessa_evilate_maker, frintessa_seeker, frintessa_teleporter, teleport_cube_frintessa )
16-01-2018 - AI : fix Antharas (classes: ai_boss04_antaras, ai_boss04_heart_of_warding, ai_boss04_teleport_cube_antaras, antaras_ultrarisk, antaras_zergling, teleport_cube_antaras )
08-01-2018 2017.12.11
* item broker fix (AuctionNPC)

2017.12.03
+ AI-function: void CNPC::AddChoiceEx(int nCode, wchar_t* pwsMsg, int nColor);

2017.11.29
* fix: bug with invisibility on olympiad

2017.11.19
+ premium shop multi-lang support

2017.10.31
+ GeneralSettings.ini
[GAMEPLAY]
; Enable/disable automatic party-matching window opening on player log in world
SHOWPARTYMATCHING_ON_LOGON = false

2017.10.27
* adjust position on transformation

+ AI-function: int CGlobalObject::GetCountry(CSharedCreatureData* c)

+ new gm-commands
//multibox_show
//multibox_reset

2017.10.25
* COlympiadHtml::SendMatchList() is aware of user country now

2017.10.21
* /mybirthday enabled only when BirthDay Event is running

+ GeneralSettings.ini
[GAMEPLAY]
; Enable/disable automatic party-matching window opening on player log in world
SHOWPARTYMATCHING_ON_LOGON = false

chat-commands:
.partymatching_disable
.partymatching_enable

sql-file:
2017-10-21-UserMiscFlag.sql

2017.10.05
* trade limit 100k -> 1kk (not asset items only)

2017.10.03
* ShowQuestHTML is aware of country now

+ GeneralSettings.ini
[GAMEPLAY]
; Allow attack PvP enemies without CTRL-key
PVP_NO_CTRL = false

[CLANSYSTEM]
; Allow attack clanwar enemies without CTRL-key
CLANWAR_NO_CTRL = false
; Allow attack clanwar enemies, but make attacker guilty
CLANWAR_ATTACK_MAKE_GUILTY = false

2017.09.29
+ chat-command ".unbindhwid" allow to reset the binding of account to HWID (new SmartFuard-PTS.dll is needed)

2017.09.28
+ GeneralSettings.ini
[SKILLS]
; Ignore or not the player/npc levels difference while compute spoil chance (disabled by default)
SPOIL_IGNORE_LEVEL_DIFF = false

2017.09.25
+ GeneralSettings.ini
[GAMEPLAY]
; allow/deny pets pickup items from the ground (allowed by default)
ALLOW_PET_PICKUP_ITEMS = true

2017.09.22
+ GeneralSettings.ini
[SERVER]
; enable/disable comm-server connection error message (enabled by default)
COMMUNITY_CHECK=true

2017.09.21
+ Block send/receive post with items in GM-room:
SpecialAreas.txt
specialarea_begin area_name=[gm_prison] special_attributes={ block_posts } specialarea_end
05-12-2017 - AI: some minor fix Boss Antharas (class: ai_boss04_antaras)
29-11-2017 + "Fight for the Relics" & "Fall of Targarien House" events demo-versions added
27-11-2017 fix CHANGE_SMARTGUARD_LIMIT_BY_ITEM
10-11-2017 - Champions mod
08-11-2017 SmartGuard-PTS.dll last revision
04-11-2017 - fix enchant pvp and high items (id: 12852-13001)
10-10-2017 - AI: фикс работы скиллов у некоторыми выращиваемых животных (например снежный фенрир). class: pet_active_grow
21-09-2017 2017.09.16
* fix: overriding buff`s + herb`s slots
2017.09.10
+ ServerMessages.txt
message_begin message_id=136 message_delay=1250 message_str=Your Premium privileges granted until %02d/%02d/%04d %d:%02d:%02d. message_language=0 message_end
2017.09.08
+ GeneralSettings.ini
[TERRITORYWAR]
; Turn On/Off start TW automatically after first castle siege
AUTOMATIC_START=true
2017.09.07
+ manual_pch.txt
[PARAM_KARMA] = 13
2017.09.05
* fix: - remove "\n" from nicknames
- remove "\n" from private store messages
- remove "\n" from chat messages
2017.09.04
* fix: p_target_me reworked. Affected player should not move to caster
2017.09.02
+ GeneralSettings.ini
[CLANSYSTEM]
; Replace or not wrong pledge crest/emblem or alliance crest
REPLACE_WRONG_CREST=false
2017.09.02
+ GeneralSettings.ini
[GAMEMARKET]
; Here you can adjust the minimum radius a player have to be from other objects
; such as players, mobs, npcs, in order to be able to create an shop
; Note 1 : By default, the value is 0, which means "disabled" :)
TRADE_RADIUS=0
+ ServerMessages.txt
message_begin message_id=140 message_delay=1250 message_str=You cannot start a shop in this place, please find a clean position !! message_language=0 message_end
2017.09.01
+ skilldata.txt new skill attribute "tick_offline=0|1"
2017-09-01-UserActiveSkill.sql
+ AI-function FHTML_SetFileName() aware of multi-lang configuration now
+ enable HTML compression by default
2017.08.31
* fix: GET_FAME_WHILE_DEAD setting
2017.08.29
* fix "Try to divide by 0. dTimeFactor is 0"
2017.08.28
+ GeneralSettings.ini
[AUCTION]
; Enable/disable debug messages
DEBUG=false
2017.08.27
* fix level up navit bonus
2017.08.25
+ CHANGE_SMARTGUARD_LIMIT_BY_PREMIUM
GeneralSettings.ini
[MultiBox]
; Extend limit for Players with specified items
; Format: ;
CHANGE_SMARTGUARD_LIMIT_BY_ITEM =
; Extend limit for Players with Premium Account
CHANGE_SMARTGUARD_LIMIT_BY_PREMIUM = 0
; Maximum number of extended sessions. 0 means no restricions.
MAX_SMARTGUARD_LIMIT_BY_PREMIUM = 0
DEBUG_SMARTGUARD_LIMIT=false
+ DEFAULT_LIVETIME, DEFAULT_PLAYER_LIVETIME
GeneralSettings.ini
[ITEMS]
; Decay time in seconds for items dropped by NPCs.
; !!!Warning!!! This parameter override the default value (10 minutes) of "drop_period" parameter from itemdata.txt
DEFAULT_LIVETIME=600
; Decay time in seconds for items dropped by users.
DEFAULT_PLAYER_LIVETIME=3600
; Enable/disable debugging
DEBUG_ITEM_LIFETIME=false
2017.08.24
* fix i_death
2017.08.10
+ fame point rates for premium users:
L2Server.ini
[PremiumUser]
PvPPointBoost=1.0
+ GeneralSettings.ini
[GAMEPLAY]
; Enable Post-system for client-side modded GF-servers only
POST_ENABLE=true
2017.08.04
* alternative format "HH:MM" for OLYMPIAD_TIME_START_MIN, OLYMPIAD_TIME_STOP_COMPETITION_TIMEOUT_SEC & OLYMPIAD_TIME_STOP_REGISTRATION_TIMEOUT_SEC
2017.08.02
+ new: AI-function GlobalMap aware of instances now
15-09-2017 Added missing shadow items
06-09-2017 - correct eventdata.ini
- sorted quest_pch files
06-09-2017 - Zariche & Alamanah bug fix
02-08-2017 fix: trade freez appears sometime after dupe fix
fix: navit system messages appears in GF-chronicle
05-07-2017 - remove skill from special area
05-07-2017 2017.06.02
+ new: traits
trait_demonic_weakness = 55,
trait_divine_weakness = 56,
trait_elemental_weakness = 57,
trait_fairy_weakness = 58,
trait_human_weakness = 59,
trait_humanoid_weakness = 60,
trait_undead_weakness = 61,

+ new: skilldata.txt support for (experimental):
is_magic = 4

+ new: abnormals
ab_ability_change = 361,
ab_chagne_attr_a = 362,
ab_change_attr_w = 363,
ab_max_hp_up_k = 364,
ab_energy_of_totem_1 = 365,
ab_energy_of_totem_2 = 366,
ab_energy_of_totem_3 = 367,
ab_energy_of_totem_4 = 368,
ab_knight_shield = 369,
ab_possession_special = 370,
ab_signal_g = 371,
ab_event_buf1 = 372,
ab_event_buf2 = 373,
ab_event_buf3 = 374,
ab_event_buf4 = 375,
ab_event_buf5 = 376,
ab_event_buf6 = 377,
ab_event_buf7 = 378,
ab_event_buf8 = 379,
ab_event_buf9 = 380,
ab_event_buf10 = 381,
ab_time_bomb = 382,
ab_vp_change = 383,

+ new: GeneralSettings.ini
[SKILLS]
; Set probability of buffs/debuffs affecting to players
; By default GF-chronicle have [0%..95%], HF-chronicle have [10%..90%] probability
DURATION_SKILL_AFFECT_PROB_MIN = 10
DURATION_SKILL_AFFECT_PROB_MAX = 90

2017.05.25
* fix: "//stopsay" command block the VIP-chat now

2017.05.13
+ new: AI-function
void CGlobalObject::Logout(CSharedCreatureData *c, int close_client);
close_client = 0 - kick player
close_client = 1 - kick player and close la2-client

2017.05.10
* fix: i_death skill-effect with float parameters
{i_death; ; }
01-06-2017 - fix skills for some pets
26-04-2017 - Added features: Update previous changes (if there are no original files),
Demonstration of aggressiveness (not available in demo version)
26-04-2017 - RateChanger : fix custom groups
21-04-2017 - dialog "sia_adv_class_help.htm" have tags for showing cost value. ( )
09-04-2017 2017.04.07
+ new operate condition
{equip_armor;{armor_light}}

2017.03.25
+ new: skill effect
{p_change_vp;}

2017.03.22
+ new: AI-function int CGlobalObject::GetItemCollectable(CSharedCreatureData *c)

2017.03.18
+ new: Olympiad Leagues System
GeneralSettings.ini
[OLYMPIADSYSTEM]
; Enable/disable League system
LEAGUE_SYSTEM = false
; Define Leagues points (e.g. 1st league is players with 0-10 olympiad points, 2nd league is players with 11-20 olympiad points, etc)
LEAGUE_POINTS = 10;20;30;40;50
; The minimum number of participants per one league (this setting override LEAGUE_POINTS)
MIN_LEAGUE_MEMBERS = 4
03-04-2017 Compatibility with previous version
02-04-2017 - fix encryption Interlude "itemname"-file
10-03-2017 2017.02.27
fix: enable PARTY_LEVEL_GAP in reversed code

2017.02.16
Fix: server crash by using exploit
02-03-2017 - RateChanger : Applying changes immediately without restarting the application.
18-02-2017 - Fixed check sum chances within the group.
01-02-2017 2017.01.31
Added support for this extra feature:
http://depmax64.com/en/services/view/17

2017.01.11
Fixed issue with incorrect drop chance calculation


2017.01.06
+ new: GeneralSettings.ini
[CHATCONTROLLER]
; enable VIP-chat (messages with prefix '>'). False(disabled) by default.
VIPCHAT=false|true
; Player should have the specified item in his inventory in order to use VIP-chat. You can set -1 to allow VIP-chat for all users
VIPCHAT_ITEMID=-1
; Player should have the specified item in his inventory in order to send message to VIP-chat. This item will be consumed on every messages. You can set -1 to allow VIP-chat messages
VIPCHAT_CONSUME_ITEMID=-1
; You can set message header for all vip-chat messages
VIPCHAT_MSG_HEADER=
; You can set vip-chat restrictions by user level
VIPCHAT_MIN_USER_LEVEL=-1
; You can set vip-chat restrictions by minimum delay between messages (in seconds)
VIPCHAT_DELAY_SEC=-1
; You can add the custom message to the client-side SystemMsg-e.dat
; for example: 9999 1 a,$s1\0 0 0 BE FF FF a, a, 2 1 5 1 0 a,$s1\0 a,none\0
VIPCHAT_SYSMSGID=-1

+ ServerMessages.txt
message_begin message_id=135 message_delay=1250 message_str=This chat is currenty blocked for %d min %d sec ! message_language=0 message_end
message_begin message_id=137 message_delay=1250 message_str=You do not have the required item to use this chat type ! message_language=0 message_end
message_begin message_id=138 message_delay=1250 message_str=You do not have the required item to send message ! message_language=0 message_end
14-01-2017 - RateChanger Light : minor bug fix
08-01-2017 - AI: Removed debug branch with a reaction to the amount of Adena. (classes:
ai_boss09_bereth_main
ai_boss09_beres_minion
ai_servant_of_kserth
)
07-01-2017 - AI: Using the pccafe_pass_mode=2 for the passage of the players in RIM Kamaloka. (class: npc_rim_gift_giver, npc_rim_maker)
- NPCData: fix AI class for [rim_maker] (32484)
23-12-2016 - Fix AI for NPC in Schutgard
22-12-2016 + New: SmartGuard-PTS web-panel
07-12-2016 - DropSpoil Patch Creator : fix for Gracia Epilogue
04-12-2016 - ClientPatchCreator.demo : Processing Skilllist={0} in NpcGrp for GE/GF/CL
01-12-2016 - Update: Fix the special case when decoding.
30-11-2016 - Update: Fix the special case when decoding.
30-11-2016 - Update: remove output debug file 'test'
29-11-2016 - RateChanger: Fix error in delete group
29-11-2016 - RateChanger: Fix error in delete group
27-11-2016 - RateChanger: Fix error in design,
Add target (all, mob, boss) for CustomDropGroup\CustomSpoilGroup
27-11-2016 - RateChanger: Fix error in design,
Add target (all, mob, boss) for CustomDropGroup\CustomSpoilGroup
24-11-2016 - Update Rate_Changer
23-11-2016 - Update Rate_Changer
23-11-2016 - Add userfull tool Gen_PCH.exe ( generate: category_pch.txt, item_pch.txt, npc_pch.txt, option_pch.txt, skill_pch.txt, skill_pch2.txt )
19-11-2016 - Update RateChanger
18-11-2016 - update tool
17-11-2016 - update tool
14-11-2016 2016.10.24
+ Added posibility to define accounts which can enter on server without Smart-guard
+ Добавлена возможность прописывания списка аккаунтов и IP, которые могут заходить на сервер в обход smart-guard, т.е. чистым клиентом
[NON_SMARTGUARD_CLIENTS]
; Set 1, if you want to enable this mode
; Поставьте 1, если хотите включить этот режим
Enable=0
; Set 1 for debug
Debug=0
; Format is account1:ip;account2:ip etc
; Формат исключений, которые могут заходить на сервер в обход защиты account1:ip;account2:ip и тд
IPs=builder:192.168.0.1;builder2:192.168.1.0/24;builder3:192.168.2.192/27


2016.10.12
+ new: GeneralSettings.ini
[TERRITORYWAR]
; Deny/allow move wards(ownthings) to water zone
DENY_OWNTHING_IN_WATER_ZONE=false

2016.10.09
* fix: IO Buffer leaks


2016.10.04
Few performance improvements in SQL's:
2016-10-04-GetUserDataByCharId.sql
24-10-2016 - L2ClientData : fix select chronicle in windowed mode
06-10-2016 - Client DropSpoil Patch Creator (Demo) :
+ Generated Drop&Spoil in a predetermined pattern;
+ Pagination, if the drop list is too large;
05-10-2016 - Client DropSpoil Patch Creator (Demo) : fix error with Interlude.SkillGRP.dat
+ more functionality + redesign
01-10-2016 SmartGuard-PTS.dll update
01-10-2016 - fix error in Interlude.SkillGRP, minor change text format skillgrp.txt
01-10-2016 - Client DropSpoil Patch Creator (Demo) : fix error with Interlude.SkillGRP.dat
29-09-2016 - update icon_pack for buffer. added symbols for buff from hot springs
R - Rheumatism; F - Flu; C - Cholera; M - Malaria
27-09-2016 MAJOR UPDATE!

20.09.2016
* Major TradeShield improvement(to avoid possible remaining dupes)
* Серьезные доработки механизма защиты трейда, для недопущения оставшихся возможных дюпов использующих уязвимость официального алгоритма трейда

20.09.2016
* Fixed issue with enchant. L2PHX using with pets could avoid item crystalization during enchant fail
* Исправлен баг с заточкой, когда при использовании пакетхака можно было избежать кристаллизации предмета при провале заточки

19.09.2016
* Fixed issue from one of the previous commits, when pickup drop in Random mode - ignored all distance between players
* Исправлена ошибка одного из предыдущих коммитов, когда поднятие трейда при рандоме происходило на любом расстоянии

18.09.2016
* SmartGuard server-side improvements

13.09.2016
* Blocked \r\n usage in chats

13.09.2016
* Fixed dupe during trade with fishing
* Исправлен дюп с трейдом во время рыбалки



05.09.2016
* Now effects of Runes could be stackable
* Теперь руны могут быть со стакающимся эффектом

GeneralSettings.ini
[SKILLS]
P_SPOIL_MODIFY_STACKABLE = true|false
P_DROP_MODIFY_STACKABLE = true|false
P_ADENA_MODIFY_STACKABLE = true|false
P_EXP_MODIFY_STACKABLE = true|false
P_SP_MODIFY_STACKABLE = true|false
P_PVPPOINT_MODIFY_STACKABLE = true|false

03.09.2016
* New effect for modify the pvp points number, acquired by timer on battle field
{p_pvppoint_modify;}
example: {p_pvppoint_modify;25} - increase by 25%
{p_pvppoint_modify;-25} - decrease by 25%

24.07.2016
* Fixed onstart L2NPC crash

16.07.2016
* Fixed server crash
24-09-2016 - update Client DropSpoil Patch Creator ( fix work with Gracia Final: skillgrp.dat and npcgrp.dat )
24-09-2016 - update L2ClientData tool ( fix work with Gracia Final: skillgrp.dat and npcgrp.dat )
16-09-2016 - Checking the correct values face, hairstyles and hair colors to create the character.
15-09-2016 - update L2ClientData tool for work in windowed mode (just execute without parameters)
30-08-2016 - SIA AdvExt Manager - correct clients files
29-08-2016 - Public TvT: fix and remake html
29-08-2016 - SIA AdvExt Manager (remake HTML-style, update buffer_icons.utx)
27-08-2016 - Client DropSpoil Patch Creator (Demo) - minor fix
26-08-2016 - Client DropSpoil Patch Creator (Demo) + Classic
25-08-2016 - Client DropSpoil Patch Creator (Demo)
20-08-2016 - Client DropSpoil Patch Creator (Demo)
20-08-2016 - Client DropSpoil Patch Creator (Demo)
27-07-2016 - fix error: "Undefined item name[petal_of_leadingpoppy]"
27-07-2016 - update npc, skills, areas & etc for pvp events
22-07-2016 - fix class ai_event_xmas_turkey
27-06-2016 - Some standard events
27-06-2016 - Add Public TvT Event:
ReadMe file: \\!Events\Public_TvT\!ReadMe.txt (with links to source code)
How to start: \\!Events\Public_TvT\eventdata.ini
AI classes: sia_tvt_public_config,
sia_tvt_public_manager,
sia_tvt_public_restart
areadata.txt: block "SIA Public TvT Event"
fstring.txt: id 3223100..3223120
npcdata.txt: 32040 [trioll_s_mirror_town]
npcpos.txt: block "SIA Public TvT Event"
skilldata.txt: s_sia_tvt_ress, s_sia_tvt_invul
SpecialAreas.txt: sia_tvt_block_skill
html: sia_tvt_public*.htm
07-06-2016 ; Enable or Disable .offlineshop using only for VIPs
ONLY_FOR_VIP=false
07-06-2016 + SmartGuard: crc32.xml
30-05-2016 SpecialAreas.txt added
27-05-2016 * Fixed heroic_berserker
{p_magical_defence;{all};-25;diff} -> {p_magical_defence;{all};-25;per}
25-05-2016 03.05.2016 - 05.05.2016
* Multiple fixes on dupe attempt crash(similar issue was in February)
* Исправлено несколько крахов при попытке дюпа(похожая пролема была в феврале)


16.04.2016
* Fixed Server random crash in NpcAddNpcLog function

02.04.2016
* Adding min trade level against Real money traders, dupers, etc
* Добавлена возможность выставить минимальный уровень для трейда, для осложнения жизни РМТшникам, дюперам и тд
[GAMEPLAY]
MIN_TRADE_LEVEL=0


31.03.2016
* New option for EnchantSystem. Now bless enchant is more flexible, server administrator could choose how much enchant levels should be decreased on bless enchant fail
If zero - original system will work.
If ON_FAIL_BLESS_ENCHANT_DECREASE_LEVEL=1 , then for example on enchant fail from 10 to 11, enchant level will be decreased to 9, not zero
* Новая опция для Enchant System. Администратор сервера может выбрать на сколько левелов снижать заточку при фейле блесс энчанта. Если значение 0 - работает оригинальная система со сбросом заточки до нуля.
Если 1 - то уровень заточки уменьшается на единицу. Например при фейле заточки оружия с 10 на 11 - она станет +9.

[GAMEPLAY]
ON_FAIL_BLESS_ENCHANT_DECREASE_LEVEL=0

28.03.2016
* Fixed drop pick-up algorithm. Existed a problem - when
* Исправлен алгоритм поднятия дропа. Раньше если дроп поднимал пет пати лидера, то вне зависимости от настроек лута - дроп оставался у пета


26.03.2016
* Fixed Crash in AI function CNPC:nvIsEnemyToAsNpc
17-05-2016 - Change AdvExt Manager to correct version
17-03-2016 13.03.2016
LicenseServer.ini - changed IP adress. IMPORTANT!

26.02.2016
[-] Fixed Cached crash in some circumstances
[-] Исправлено падение Cached модуля возникающее при определенных условиях

25.02.2016
[-] Fixed twink detection algorithm on TVT Event
[-] Исправлен механизм определения твинков на TVT эвенте


24.02.2016
[+] Added confirmation for Premium buying in Community Board
[+] Добавлен запрос подтверждения при покупке Premium через Community Board

23.02.2016
MAJOR!
[-] Finally fixed all exploits with trade protection which may cause server crash
[-] Окончательно исправлены все проблемы с защитой трейда, которые эксплойтились читерами и приводили к краху сервера

23.02.2016
[-] Fixed problem with dispell buffs which was get from Community Board
[-] Исправлены проблемы с диспеллом баффов полученных в Community Board

23.02.2016
[-] Fixed problem with private store saving in Database. Note please, that saving is just for informatiom, to get economy analytics
[-] Исправлена проблема с сохранением private store в базу данных. Уточнение, это только информативная функция, чтобы администратор мог изучать экономическую ситуацию на сервере

22.02.2016
[-] Fixed bug with .lock system, when players was not able to use active skills
[-] Исправлена проблема с .lock системой, когда при включенной системе игрок не мог использовать никакое активные скиллы
21-02-2016 Fixed sql for saving stores in DB
19-02-2016 Added some usefull tools:
LogParser
Account creator
GMSHOP/prof manager/ Buffer
Simple free npcdata Rater
19-02-2016 ATTENTION! Major security update

17.02.2016
* Rewrited TVT team management algorithm, now it is more fair.
* Переписан алгоритм ТВТ распределяющий игроков во время эвента, теперь алгоритм более сбалансированный

17.02.2016
* IMPORTANT! Fix server crash in Dupe prevention algorithm. Was possible to crash server trying some methods of dupe
* ВАЖНО! Исправлен краш сервера, который провоцировался системой защиты от дюпа при некоторых попытках дюпа

17.02.2016
* Added posibility to sell enchanted items on Auction, need to add field enchant=n inside of auctiondata.txt to necessary items. Installation of new SQL script is OBLIGATORY
* Добавлена возможность продавать заточенные вещи на аукционе, для этого необходимо добавить поле enchant=n в auctiondata.txt к необходимым предметам. Установка нового SQL скрипта ОБЯЗАТЕЛЬНА

16.02.2016
* Fixed problem with Premium account purchasing through comboard
* Исправлена проблема с покупкой Премиум Аккаунта из Community Board

15.02.2016
HF-only
* Fixed issue with crossbows, now it will not require MP for shooting anymore
* Стрельба из арбалета больше не потребляет МП

14.02.2016
* IMPORTANT! Fix server crash in Dupe prevention algorithm. Was possible to crash server trying some methods of dupe
* ВАЖНО! Исправлен краш сервера, который провоцировался системой защиты от дюпа при некоторых попытках дюпа

06.02.2016
* Fixed issue with dance/song MP consumption, in some circumstances dances and songs consumed less MP then it should
* Исправлена ошибка с потреблением МП при редансе\ресонге, если убить персонажа под ноблессом, то МП при редансе\ресонге потребляет фиксировано 60 мп, без роста, как должно быть(баг еще с офф.сервера)

03.02.2016
* Fixed issues in skills like Chant of Victory or Victory of Paagrio, was possible to regenerate CP/HP each time after relogin on character
* Исправлена проблема у скиллов с эффектами как Chant of Victory или Victory of Paagrio, было возможно восстанавливать себе ХП и ЦП каждый раз при релоге

01.02.2016
GF-only
* Fixed ability to trade pet-collar when it has some items in inventory
* Исправлена возможность передачи пета в трейд, если у пета в инвентаре есть какие-то предметы

01.02.2016
* Fixed issue with airship between Gludin and Gracia, in some circumstances it became overloaded and didn't get new passengers
* Исправлена ошибка с кораблем между Глудином и Грацией, в некоторых ситуациях он переставал принимать пасажиров, т.к. был перегружен.

31.01.2016
* Fixed issue with .lock command, players wasn't be able to attack with usual physical attack
* Исправлена ошибка с командой .lock, игроки не имели возможности атаковать обычной атакой при активированной команде

24.01.2016
* Fixed date format in Community board

21.01.2016
* Fixed - Players with banned chat were not be able to use voice commands
* Исправлено - игроки с заблокированным чатом не могли использовать войс команды

20.01.2016
* Feature. Now players on private store/sell/manufacture can be stored in DB.
* Feature. Возможность включить запись приватных магазонов в базу. Необходим новый SQL скрипт и настройка в базе
GeneralSettings.ini
[SERVER]
SAVE_PRIVATE_STORE_INFO=true

17.01.2016
* Fixed issue with some daily quests which could be done multiple times. New SQL script installation is required

25.12.2015
* Fixed server crash

24.12.2015
* Fix ExPremiumStatePacketID spam
22-12-2015 2015.12.20
* fix: user_delivery system cannot deliver item again after failed delivery

2015.12.17
* fix: message_id for .time command
+ new: options in teleports_config (BBS)
dont_allow_teleport_to_castles_in_siege
teleport_restricted_areas
section example:
teleports_config_begin
only_from_peace_zone=1 msg_id=1
dont_allow_chaotic=1 msg_id=2
restricted_areas = {[gm_prison];[colosseum_peace1];[colosseum_peace2]} msg_id=3
teleports_config_end

2015.12.16
+ new: operate condition: operate_cond = {op_target_not_boss}
+ new: GeneralSettings.ini
[PREMIUMSYSTEM]
; enable/disable PCCafe event for VIP users
VIP_PCCAFE=true|false

2015.12.15
+ new: GeneralSettings.ini
[TERRITORYWAR]
; If enabled - all ownthings will be returned to default castle on territory war siege
RETURN_ALL_OWNTHINGS_TO_BASE_ON_SIEGE_START=false|true


2015.12.13
* fix: NEVIT_ONCE_PER_DAY disable by default

+ new: GeneralSettings.ini
[GAMEPLAY]
ALT_ALLOW_DISPEL_DANCE_SONG = true


2015.12.13
+ new: GeneralSettings.ini
[PREMIUMSYSTEM]
; items id's(separated by ';'), that should be given once to VIP players when event is doing
; VIP-status should be activated in order to acquire runes
; when VIP-status expired, items are removed from the players inventory
VIP_ITEM_IDS=
; show debug info
VIP_ITEM_DEBUG=false

2015.12.03
+ new: the feature "ChatSystem ignore spaces in messages now" is configurabled now.
GeneralSettings.ini
[CHATCONTROLLER]
; wordfilter ignore spaces by default(TRUE)
IGNORE_SPACES=true

2015.11.27
* fix: "user_delivery and full inventory" bug

2015.11.17
* fix: adminsocket packet MAX_ID (new admin-commands was not functional)
04-12-2015 eventdata.ini default settings
26-11-2015 27.11.15
*fix. Some problems with set passive skills appeared in last DLLS
19-11-2015 19.11.2015
*fix. Few issues in previous commit
17-11-2015 - reverting wrong HTML epilogue commit
17-11-2015 17.11.15
*fix. AdminSocket packet max_id

16.11.15
*Feature. Added ability to avoid over-farm from twinks on olympiad.
*Дополнение. Добавлена возможность защиты от заливки твинками на олимпиаде

GeneralSettings.ini
[OLYMPIADSYSTEM]
; Check participants queue every seconds
CHECK_PARTICIPANTS_QUEUE_DELAY=1

13.11.15
*fix level of vitamin pets
*fix Исправлен левел витаминных питомцев

29.10.15
*fix. Life cubic don't heal party members/pet/summon if summoner have full HP.
*fix. Лайв кубик не лечил ни мемберов парти, ни петов, ни саммонов, если у самого саммонера полное хп.

23.10.15
*fix. Players was not able to turn back from Snow fenrir to normal fenrir. Also in some circumstances pet level could be bugged.

19.10.15
*fix. Players was able to sit on trade in restricted areas.

07.10.15
*fix. hide pledge announnce if comm-server is down or PLEDGE_ANNOUNCE_WITHOUT_COMM setting is disabled

05.10.15
*fix. Some issues with GM unhide.
17-11-2015 - dialogs for skill transfer
16-11-2015 New cached admin port packets:
addBan2($hwid_hdd,$hwid_mac,$hwid_cpu,$account,$action,$time,$delay,$comment)
removeBan2($hwid_hdd,$hwid_mac,$hwid_cpu,$account)

New SmartGuard.ini parameters:
; Backup HwidAccesslist.xml on any file changes
BackupAccessList = true
; Backup bans.xml on any file changes
BackupBanList = true

Fix: the message "PostQueuedCompletionStatus failed" appears in some circumstances
08-10-2015 06.10.15
* Now disabling/enabling pledge announce without COMM server works fine
08-10-2015 add comments to sql scripts
06-10-2015 06.10.15
* Fix one random crash in TVT
* Fixed default settings for Olympiad system
05-10-2015 * New configurations added to GeneralSettings.ini

; Manipulate with pledge announce without running Comm service
PLEDGE_ANNOUNCE_WITHOUT_COMM=false

; Olympiad competitors are will be selected using HF-algorithm
SELECT_COMPETITORS_HF=false
SELECT_COMPETITORS_SIMILAR_POINTS=false
25-09-2015 New DLLs:
2015.09.20
* fix: Autopickup System - if inventory was full, the drop was lost.

2015.08.05
* Support for last smart-guard version

l2server.ini - disabled kick for packet flood
10-09-2015 SmartGuard-PTS.dll stability fix
08-09-2015 Adding missed sql files
19-08-2015 + 2015-07-15-AccountHwid.sql
+ 2015-07-15-UserMarriage.sql
19-08-2015 + SmartGuard-PTS
07-08-2015 2015.08.05
* new: Enable/disable SmartGuard "on the fly" (just reload SmartGuard configuration without server restart). Working only on server without online, for test purposes

2015.08.04
* fix: was possible to write in friend chat without friendship

2015.08.03
* fix: WordFilter ignore spaces in messages now

2015.07.28
* fix: l2server crash on AuthRequestAboutToPlay

2015.07.19
+ new: AI-function:
void CNPC::SharedInstantZone_Enter(CSharedCreatureData *c, int nInZoneTypeId, int nEnterType, int x, int y, int z)

2015.07.18
* fix: Hellbound level dropped immediately from 13 to 1.

2015.07.01
* new: added SmartGuard v2.0 support
16-06-2015 Initial DLL commit