GM-команды

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Все команды

Внимание! В версии Interlude ряд перечисленных ниже команд работать не будет!
//abnormal_change [type (1-3)]
//accept_escape_command on/off
//acquire_pledge_skill pledge_name skill_id skill_level
//acquire_sub_pledge_skill pledge_name pledge_type skill_id skill_level
//action [num]
//actorcount
//add_gamepoint
//add_mapbug
//add_pccafe_point [num]
//add_peti_chat char
//add_pledge_namevalue pledgename namevalue
//add_residence_skill pledge residence_number
//addcomment COMMENT
//agitdeco command blablabla...
//agitdeco list agit
//agitdeco reset agit deco_type
//agitdeco set agit deco_id
//agitdecolist
//allgm
//announce
//announce2
//areaname
//aship buy type_id
//aship command
//aship landing airpot_id
//aship summon airport_id platform_id
//aship tel x y z
//ask_now
//ask_residence
//attack castle(agit) pledge
//attack_test1 count
//attack_test1_sec sec
//attack_test2 count
//attack_test2_sec sec
//auction_close agit_name
//auction_open agit_name
//bbs
//bbsinfo
//bk
//blockupset [options]...
//blockuser flag target_name
//bookmark add_slot [slot_num]
//bookmark command
//boss_record_round_info
//bot_block_add user_acount_id
//bot_block_clear
//bot_block_me
//bot_block_remove user_acount_id
//bot_block_sec sec
//botcheckitem
//botcheckitem_give_user
//botcheckitem_npc
//botcheckitem_user
//broadcast_emitter_spawn emitterId
//buff_test
//c_enter_world
//cachepingstate [on|off]
//cachepingtime (ms)
//calc_next_all_manor
//camera on/off
//can_make_clan user_name
//cancel_lord dominion
//cancelgmpeti [username]
//cansee1
//cansee2 x, y, z
//carrota
//castleincome
//cease_fire
//cease_fire pledge1 pledge2
//cease_fire2
//cease_fire2 alliance1 alliance2
//change_evolution
//change_evolution evolution_id
//char_stop
//char_stop [min]
//char_stop [min] [r]
//check_boss_alive
//check_boss_alive [npc_class_id | npc_name]
//check_bot
//check_bot [1-3] [time(min)]
//check_imitation
//check_pccafe_coupon
//check_pccafe_coupon [coupon]
//check_plane_collision
//check_plane_collison [move | skill] [on | off]
//cleft
//cleft [options]...
//click
//click x y z
//click_tutorial_question
//close_html
//closeauth
//col_ban
//col_setcolor
//col_setcolor color time_l2(min)
//combat
//come_to_me
//common_recipe
//controltower_levelup
//controltower_levelup [controltower|all] level
//create_academy pledge_name academy_name
//create_auction
//create_auction [npc id]
//create_auction_bid
//create_auction_bid [auction_id] [price]
//create_pet
//create_pet pet_index level
//create_pledge pledge_name
//critannounce
//cubic_skill_delay_del
//cubic_skill_delay_del secs
//cubic_skill_delay_reset
//cubic_skill_delay_show
//cursed_weapon_delete
//cursed_weapon_delete [item_class_id]
//cursed_weapon_killpoint
//cursed_weapon_killpoint [item_class_id] [kill_point]
//cursed_weapon_setting_view
//cursed_weapon_view
//daylight_saving
//ddebug
//debug [name | .]
//debug_item
//debugnpc
//declare_alliance_war
//declare_alliance_war enemy_alliance_name
//declare_clan_war
//declare_clan_war clan_1 clan2
//declare_clan_war2
//declare_lord
//declare_lord dominion
//declare_truce
//declare_truce clan_1 clan2
//declare_truce2
//declare_truce2 enemy_alliance_name
//defend castle pledge
//defend_register
//defend_register castle pledge
//defend_reject
//defend_reject castle pledge
//del_pledge_skill
//del_pledge_skill pledge_name skill_id
//del_radar
//del_subpledge_skill
//del_subpledge_skill pledge_name pledgetype skill_id
//del_subpledge_skill_all
//del_subpledge_skill_all pledge_name skill_id
//delannounce
//delannounce [ANNOUNCE_ID]
//delete_alliance_member
//delete_alliance_member alliance_name pledge_name
//delete_buff [all | good | bad]
//delete_buff [all|good|bad]
//delete_pet
//delete_skills
//delete_skills acquire_type
//delquest
//delquest [quest id]
//delquest_nr
//delquest_nr [quest id]
//delskill
//delskill [skill id]
//despawn_pet
//destroy_all_inven_item
//destruct_ctrl_tower
//destruct_ctrl_tower castle
//dice
//dice dice_classid number
//diet
//diet [on|off]
//disband
//disband clan_name
//disband2
//disband2 alliance_name
//dismiss_partyroom
//dismiss_partyroom partyroom_id
//dispelall
//distance
//dominion_list
//dominion_list dominion
//door_levelup
//door_levelup [doorname|all] level(total%)
//door_open_all
//door_open_all range on[:1]/off[:0]
//drop_all_inven_item
//drop_item
//drop_item_each (item_class_id or item_name) amount [x y [z]]
//dropping
//duel
//duel [single | party] [start | cancel]
//duel party start [char name]
//duel single start [char name]
//dup_enterworld
//dwarf_recipe
//earthquake
//earthquake [force] [time]
//enable_client_event
//enable_plane_collision
//enable_plane_collision collisio_name 1/0
//enchantskill_reset
//end_dominion
//endpet
//escape
//escape_mode
//escape_mode (1~4)
//event type [on/off]
//eventmatch
//eventmatch [create | leader | item_rule | skill_rule | lock | unlock | start | pause | end | info | list | score | remove | msg | fence | dispelall | useskill | manage] ...
//eventmatch create [match_rule] [team1_name] [team2_name] [x] [y] [z] [fence_width] [fence_height]
//eventmatch dispelall [match_id]
//eventmatch end [match_id]
//eventmatch fence [match_id] [fence_state]
//eventmatch firecracker [who]
//eventmatch info [match_id]
//eventmatch item_rule [match_id] [allow_all | deny_all | A(item_id) | D(item_id)] ...
//eventmatch leader [match_id] [1|2] [leader_id]
//eventmatch lock [match_id] [1|2]
//eventmatch manage [match_id]
//eventmatch msg [match_id] [type] [message]
//eventmatch pause [match_id]
//eventmatch remove [match_id]
//eventmatch score [match_id] [team1_score] [team2_score]
//eventmatch skill_rule [match_id] [allow_all | deny_all | A(skill_id) | D(skill_id)] ...
//eventmatch start [match_id]
//eventmatch unlock [match_id] [1|2]
//eventmatch useskill [match_id] [skill_id] [skill_level] ...
//eventmatchop
//eventmatchop [list | observer] ...
//eventmatchop observer [match_id] [on|off]
//eventview
//evolve_pet
//evolve_pet newPetIndex
//expel_from_castle
//expel_from_castle castle
//fakeitem
//fakeitem_npc
//fakeitem_user
//fakeitemstate
//FakeItemState [on|off]
//field_cycle
//field_cycle : invalid fieldID
//field_cycle add_point fieldID delta
//field_cycle command blablabla...
//field_cycle set_step fieldID stepNumber
//fishing_event_status
//force_peti
//force_peti charname message
//force_sitdown
//fortress [command]...
//fortress all_barracks_captured [fortress id]
//fortress contract_castle [fortress id] [castle id]
//fortress flag_captured [fortress id]
//fortress get_own_minutes [fortress id]
//fortress reset_owner [fortress id]
//fortress set_own_minutes [fortress id] [hours] [minutes]
//fortress set_owner [fortress id] [pledge name]
//fortress set_reward_cycle_count [fortress id] [count]
//fortress set_treasure_level [fortress id] [treasure level]
//fortress show_info [fortress id]
//fortress show_siege_registry [fortress id]
//fortress siege_register [fortress id] [pledge name]
//fortress siege_standby [fortress id]
//fortress siege_start [fortress id]
//fortress siege_unregister [fortress id] [pledge name]
//friendaddoff
//friendaddon
//gen_summon_act
//gen_summon_act shift ctrl action_id
//geo_test
//get_dominion_end
//get_dominion_start
//get_item_by_pccafe_point [point] [itemclassid] [itemclasscount]
//get_petition_disable_time
//getoff_wyvern
//give_cursed_weapon [Object id|Object name]
//giveitem [Object id|Object name] [number]
//gmchat charname message
//gmliston
//gmon
//gmreg
//gmspeed [0..5]
//gmunreg
//go_n_terri [npcpos_territory_name]
//go_r_terri residence [territoty_type]
//gotopn
//graduate_academy char_name
//healthy
//hennaequip
//hennaunequip
//hide [on|off]
//home
//ignore_weapon_random [on / off]
//inc_bot_count [f / n]
//infectedskill
//ing
//initialize_boss_record
//initxmasevent
//inspect_partyroom partyroom_id
//instant_move
//instant_move2
//invisible [on|off]
//invite user_name
//invite2 clan_name
//inzone add_max_entrance inzone_group_id delta
//inzone command [params...]
//inzone enter_individual inzone_type_id [cluster_id]
//inzone enter_mpcc inzone_type_id [cluster_id]
//inzone enter_party inzone_type_id [cluster_id]
//inzone reset_restrict [type_id | 'all' | 'group' group_id]
//inzone reset_restrict group group_id
//inzone status_type inzone_type_id [cluster_id]
//is_in_water
//isell
//join clan_name
//join_mg
//join_mg [castle_id] [char_name]
//join2
//join2 alliance_name
//jump
//jump_packet
//jump_packet [on/off]
//kick
//kick [CHAR_NAME]
//killme
//killnpc
//leavepetimsg
//leavepetimsg [username] [msg]
//left_peti_chat
//left_peti_chat char
//load_coretime_teleport_event_setting
//load_event
//load_fishing_event_setting
//load_npcsetting
//load_pccafe_coupon_event_setting
//load_pccafe_event_setting
//load_pledge
//load_pledge pledge
//load_ui_setting
//load_xmas_santa_event_setting
//loadhtml
//loadhtml [html name] ...
//lotto_cancel
//lotto_cancel round
//lotto_info
//lotto_move_round
//lotto_move_round round
//lotto_pause
//lotto_resume
//lotto_set_draw
//lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat) hour(0~23)
//lotto_set_number
//lotto_set_number n1 n2 n3 n4 n5
//lotto_set_reward
//lotto_set_reward adena
//manor_reset
//manor_time_ignore
//market_price
//market_price item_type enchant
//mg_pledge_check_loosely
//mg_pledge_check_loosely [agit_id] [on/off]
//mid_victory
//mid_victory castle pledge
//move_cell
//move_cell dir cellcount
//move_ownthing
//move_ownthing dominion pledge
//movetest
//movetest x, y, z, x, y, z float
//mrcreate
//mrend
//mrendsell
//mrrun
//multisell groupId
//nametag
//nametag [on|off]
//netping
//next_boss_record_round
//no_limit_fly
//no_limit_fly [on / off]
//npc_skill
//npc_use_skill
//npccount
//npcping
//npcpingstate
//npcpingstate [on|off]
//npcpingtime
//npcpingtime (ms)
//npcpos_event
//npcpos_event [event name] [on/off]
//ns
//ns command blablabla...
//ns diary class page
//ns hero hero_type
//ns match_result class page
//ns nobless nobless_type
//observer
//observer agit
//observer_end
//observer_start
//observer_start x y z yaw pitch
//olympiad
//olympiad command blablabla...
//olympiad quick id user1 user2 [class]
//olympiad result winner loser point [draw]
//olympiad start_time year month day hour min
//olympiad term sec [same_season]
//olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bonus3_sec, bonus_4_sec, nominate_sec [same_season]
//packet_log
//packet_log command [arg1 ... argN]
//party_stop
//party_teleport
//partycall
//partycall [party_member_name]
//partytel
//partytel [bookmark name]
//path_finder
//path_finder on/off
//pccafe
//pccafe [on|off]
//pcsearch
//petans
//peti_vote
//pftest
//pftest or //pftest x y z
//ping
//pingoff
//pingon
//play_music
//play_music music_name
//play_scene
//play_voice
//play_voice voice_name delay(msec)
//pledge_member_call
//pledge_member_call [pledge_member_name]
//polymorph
//polymorph [npc id|npc name]
//premium_item
//premium_item [new | del | list | withdraw | get] warehouse_id class_id amount
//premium_item del warehouse_id
//premium_item new warehouse_id class_id amount
//premium_item withdraw warehouse_id amount
//ps_cancel
//ps_start
//ps_stop
//ps_stop [min]
//pvpmatch
//pvpmatch check_all [on/off]
//pvpmatch check_count [on/off]
//pvpmatch check_debuff [on/off]
//pvpmatch check_dist [on/off]
//pvpmatch check_level [on/off]
//pvpmatch check_member_count [on/off]
//pvpmatch check_time [on/off]
//qmove
//quiet
//quiet [on|off]
//re commandNo
//recall
//recall [CHAR_NAME]
//recall_party_member
//record_fish_length
//record_fish_length [length]
//redsky
//register_dominion
//register_dominion_builder
//register_dominion_builder dominion
//register_dominion_pledge
//register_dominion_pledge dominion pledge
//register_dominion_user
//register_dominion_user dominion user
//register_mg_pledge
//register_mg_pledge [castle_id] [pledge_name] [certificate_num]
//register_tb_pledge
//register_tb_pledge agit pledge npctype
//register_tb_user
//register_tb_user agit user
//reload_market_price
//remove_caching_html
//remove_caching_html [html name] ...
//remove_no_restart
//remove_residence_skill
//remove_residence_skill pledge residence_number
//remove_skill_delay skill_id
//request_fish_prize
//reset_academy_master
//reset_alliance_name
//reset_alliance_name original_alliance_name new_alliance_name
//reset_bot_count
//reset_bot_restrain
//reset_castle_owner
//reset_castle_owner castle
//reset_clan_leader
//reset_clan_leader pledge_name leader_name
//reset_clan_name
//reset_clan_name original_clan_name new_clan_name
//reset_ip
//reset_ip [all | ip address(000.000.000.000)]
//reset_mac
//reset_mac [all | mac address(00-00-00-00-00-00)]
//reset_npc_db
//reset_respawn
//reset_respawn npc_db_name
//reset_skill
//reset_time
//reset_user_ui
//reset_vote
//restart_client
//resurrect rate
//ride type
//ride_wyvern
//rrect
//scene_play
//scene_play scene_id type
//scene_play_range
//scene_play_range scene_id range minZ maxZ
//scene_play_stop
//scene_play_stop scene_id
//see_bot_count
//see_bot_top10
//send_gmroom
//send_inspector
//send_learnable_skill_list
//send_pledge_skill
//send_skill_list
//send_sub_pledge_skill
//sendhome
//sendhome [CHAR_NAME]
//server_setting
//servername
//serverstat
//sesame
//sesame [open | close]
//set_academy_master
//set_academy_master pledge_name academy_member_name
//set_academy_master pledge_name academy_member_name master_name
//set_auction_status
//set_auction_status [auction_id] [none|start|done]
//set_birthday
//set_birthday year month day
//set_boss_point
//set_boss_record [npc_class_id | npc_name] [point]
//set_bot_count
//set_bot_count [count]
//set_bot_rcount
//set_bot_rcount [count]
//set_bp
//set_bp param value(sec)
//set_buildercmd_level
//set_buildercmd_level BuilderCmd level
//set_castle_owner
//set_castle_owner castle pledge
//set_castle_status
//set_castle_status castle no
//set_char_item_duration
//set_char_item_duration duration_minute
//set_controltower_status
//set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable]
//set_country
//set_country country_code
//set_country country_code(%d ~ %d)
//set_create_char_count
//set_damage
//set_damage amount
//set_dominion_end
//set_dominion_end year mon day hour min
//set_dominion_period
//set_dominion_period time
//set_dominion_start
//set_dominion_start year mon day hour min
//set_door_hp door hp
//set_door_status
//set_door_status door [init|breakable|unbreakable|open|close]
//set_door_status2
//set_door_status2 door inzonenum [init|breakable|unbreakable|open|close]
//set_economic_restriction
//set_economic_restriction [on|off]
//set_fatigue_time
//set_fatigue_time [fatigue_time_sec]
//set_fatigue_user
//set_fatigue_user [on|off]
//set_freeze_field
//set_freeze_field castle_name [on|off]
//set_hero
//set_interval_announce
//set_item_duration
//set_item_duration slot_type duration_minute
//set_journal
//set_journal quest_id state
//set_journal_nr
//set_journal_nr quest_id state
//set_max_channel
//set_max_channel [number]
//set_mg_time
//set_mg_time [castle_id] [waiting_time_sec] [game_time_sec] [close_time_sec]
//set_mg_winner
//set_mg_winner [castle_id] [pledge_name]
//set_newchr
//set_no_restart
//set_no_restart distance x y [z]
//set_nobless
//set_npclook
//set_npclook tick
//set_party_per_channel
//set_party_per_channel [number]
//set_partyroom_waiting_count
//set_partyroom_waiting_count count
//set_pausable
//set_pausable castle_name [on|off]
//set_petition_disable_time
//set_petition_disable_time t1 t2
//set_pledge_level
//set_pledge_level pledge level
//set_product_buyable
//set_quick_siege
//set_quick_siege castle sec
//set_siege
//set_siege castle year mon day hour min
//set_siege_end
//set_siege_end castle year mon day hour min
//set_siege_period
//set_siege_period castle sec
//set_siege_regist_state
//set_siege_regist_state castle
//set_skill_all
//set_static_mesh_status
//set_static_mesh_status [doorname|doorId] [targetable:on|off] [stealth:on|off]
//set_tb
//set_tb agit field value
//set_tutorial
//set_tutorial [num]
//set_zzaga_hero
//setai
//setannounce
//setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]
//setarea
//setarea area_name [on|off]
//setarea_all
//setarea_all [areaType:all or type(0~11)] [on|off]
//setbuilder
//setbuilder [CHAR_NAME] [BUILDER_LEVEL]
//setcastleincome
//setcastleincome [id] [0..1] [1] [0..100000000]
//setclass
//setclass classId
//setkarma
//setonetimequest
//setonetimequest [quest id] [state]
//setparam
//setparam param value
//setpetparam
//setpetparam type num
//setpower
//setpower grade_id power_id
//setpremium
//setquest
//setquest quest_id state [state2]
//setquest_nr
//setquest_nr quest_id state [state2]
//setskill
//setskill [skill id] [level]
//setskilllock
//setskilllock [skill id] [level] [on/off]
//settax
//settax castle 0...100
//settime
//settime hhmm
//show (superpoint name | territory | npcpos)
//show_agit_info
//show_agit_info agit_name
//show_alliance_info
//show_alliance_info alliance_name
//show_auction_list
//show_auction_list [auction_status]
//show_b_terri
//show_b_terri [radius]
//show_bp
//show_castle_door_hp
//show_castle_door_hp castle
//show_castle_info
//show_castle_info castle
//show_castle_tax
//show_castle_tax castle
//show_clan_info
//show_clan_info pledge_name
//show_click_pos
//show_click_pos on/off
//show_coretime_teleport_event_setting
//show_d_terri
//show_d_terri [range]
//show_dominion
//show_dominion dominion
//show_dominion_registry
//show_dominion_registry dominion
//show_door_hp
//show_door_hp door
//show_eventsetting
//show_fish_ranklist
//show_fish_rewardlist
//show_fishing_event_setting
//show_item_info
//show_item_info on/off
//show_line_by_adena
//show_line_by_adena x y z
//show_lines_test
//show_lines_test diameter r g b
//show_loc
//show_mark
//show_mark x y z
//show_n_terri
//show_n_terri [npcpos_territory_name]
//show_no_restart
//show_npcsetting
//show_ownthing
//show_ownthing dominion
//show_partyroom
//show_partyroom [name] [index]
//show_pccafe
//show_pccafe_coupon_event_setting
//show_pccafe_event_setting
//show_pos_trace
//show_pos_trace [on / off]
//show_question_mark
//show_r_terri
//show_r_terri residence [territoty_type]
//show_target_pos
//show_territory
//show_trace
//show_tutorial_html
//show_usermapdensity
//showparty
//siege_defence_count
//siege_defence_count pledge count
//siege_list
//siege_list castle_id
//skill_debugger
//skill_debugger on/off
//skill_master
//skill_master on/off
//skill_reuse_delay
//skill_reuse_delay skill_id
//skill_test
//skill_test skill_id skill_level count
//skill_test2
//skill_test2 skill_id skill_level count
//skillmod
//snoop
//snoop [char name | .] [no | off]
//snoop [char name | .] [ON | OFF]
//social [num]
//sociality
//spawn_all_npc
//spawn_npcs
//spawn_npcs count ai
//spawn_pc_trap
//spawninfo
//SpawnPCTrap [NpcClassID | NpcName]
//ssq
//ssq addmember [part 1~2] [sealnum 1~3]
//ssq addtimeattack [room no] [part] [point]
//ssq command [arg1 ... argN]
//ssq cyclemode [mode] [half cycle interval(min)] (mode: default, quick, manual)
//ssq dropguard [1 or 0]
//ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq partinfo [part number] (twilight : 1, dawn : 0)
//ssq quickcycle [second] (start cycle after N second)
//ssq quickcycle [second] accepted
//ssq quickcycle [second] failed
//ssq reset : accepted
//ssq reset : failed
//ssq setpoll [part] [seal num] [count]
//ssq setsealowner [seal no] [part]
//ssq setuserpoint [point]
//ssq setwinner [part]
//ssq winner_effect [winner no] [immediately]
//ssq_info
//ssq_status
//ssq3
//ssq5
//standby_dominion
//start_dominion
//start_dominion time
//startpet
//steal_Infected_skill
//steal_infected_skill type count (type = 0 : good, 1 : bad, 2 : all)
//stoplogin
//stoplogin [CHAR_NAME] [STOP_MINUTE]
//stopsay
//stopsay [CHAR_NAME] [STOP_MINUTE]
//sub_gamepoint
//subjob
//subjob change subjob_class
//subjob command blablabla...
//subjob delete subjob_index(1...)
//subjob new new_class
//subjob renew subjob_id subjob_class
//summon [Object id|Object name] [number]
//summon_attribute
//summon_attribute [item_id] [type(0~5)] [value] [enchant] [option normal] [option random]
//summon_doppelganger
//summon_illusion
//summon_illusion item_class_id count
//summon_npc npc_class_id
//summon_option
//summon_option [item_class_id | name] [option_no1 | name] [option_no2 | name] [enchant no]
//summon_option_random
//summon_option_random [item_class_id | name] [intensive_item_class_id | name]
//summon_set_item
//summon_set_item set_item_id enchanted
//summon2
//summon2 [enchanted] [Object id|Object name]
//summon3
//switch_market_price_warning
//switch_pledgewar_member_count_condition
//targetable
//targetable [on|off]
//te_academy
//te_pledge
//tel_real_pos
//telbookmark
//telbookmark [bookmark name]
//teleport
//teleport x y [z]
//teleport_to_npc
//teleport_to_npc [NPC class id | NPC name]
//teleportto
//teleportto [CHAR_NAME]
//time_info
//time_info [char_name | .(target)]
//time_limit
//time_limit char_name (Add | Del) min
//tradeoff
//tradeon
//trap_activate
//trap_defuse
//trap_detecting
//tutorial_event
//unaquired skill
//undying [on|off]
//unequip_weapon
//unregister
//unregister castle(agit) pledge
//unregister_tb_pledge
//unregister_tb_pledge agit pledge
//unregister_tb_user
//unregister_tb_user agit user
//unsetpower
//unsetpower power_id
//updatecastleincome
//use_pccafe_coupon
//use_pccafe_coupon [coupon]
//use_skill
//use_skill [skill_id] [skill_level]
//use_skill_all
//use_skill_all [range] [skill_id] [skill_level] ...
//user_pvpmatch
//user_pvpmatch [ready/start/end]
//userpacket_monitor
//userpacket_monitor [on|off]
//vehicle
//vehicle_reload
//vehicle_start
//view_enemy_list
//view_enemy_list pledge_name
//view_enemy_list2
//view_enemy_list2 alliance_name
//view_mg
//view_mg [castle_id]
//view_pledgewar_list
//view_pledgewar_list war_type(0:declare,1:targeted) page_num
//view_tb
//view_tb agit
//viewcomment
//viewpn
//viewpower
//vote
//vtest
//vtest cmd item inten gem gemcount
//whisper
//who
//withdraw_auction_bid
//withdraw_auction_bid [auction_id]
//xmas_event
//xmas_event command [params...]
//xmas_event santa [buffid] [on/off]
//xmas_event satus [buffid]