Hello, I'm testing some behaviors on your public test server, and I'm figuring out how / why following state ends in different behavior : 2 players, A and B. Player A casts an offensive skill on player B, while player B is running to peace zone (town border, for exemple). The idea is to see what happens when one player reaches a peace zone when another is casting offensive on him. In case cst.spd is regular (333), the cast isn't aborted. A strange message appears, "SystemMessage format : 2167", instead of, I guess, sysId 88. In case cst.spd is shortcut (166, case of no robe armor equipped), the cast seems aborted. The same strange message appears, instead of, I guess, sysId 88. Which should be the legit way ? Ty for the info, Tryskell.